The dataset viewer is not available for this subset.
Exception: SplitsNotFoundError
Message: The split names could not be parsed from the dataset config.
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 286, in get_dataset_config_info
for split_generator in builder._split_generators(
~~~~~~~~~~~~~~~~~~~~~~~~~^
StreamingDownloadManager(base_path=builder.base_path, download_config=download_config)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 80, in _split_generators
raise ValueError(
...<2 lines>...
)
ValueError: The TAR archives of the dataset should be in WebDataset format, but the files in the archive don't share the same prefix or the same types.
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 68, in compute_split_names_from_streaming_response
for split in get_dataset_split_names(
~~~~~~~~~~~~~~~~~~~~~~~^
path=dataset,
^^^^^^^^^^^^^
config_name=config,
^^^^^^^^^^^^^^^^^^^
token=hf_token,
^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 340, in get_dataset_split_names
info = get_dataset_config_info(
path,
...<6 lines>...
**config_kwargs,
)
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 291, in get_dataset_config_info
raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
WorldAuditBench Runtime Source
Private source-code backup matching the seven published Unreal runtime packages.
Each archive contains one environment's final C++ project code, configuration, build script and exact runtime launch metadata. All seven runtime modules were recompiled and matched the original build object files byte for byte. sources.json pins each archive to its published runtime version and checksum.
| Environment | Source archive |
|---|---|
| Ancient | ancient.tar.gz |
| Indoor | indoor.tar.gz |
| Industrial | industrial.tar.gz |
| Medieval | medieval.tar.gz |
| Rural | rural.tar.gz |
| Subway | subway.tar.gz |
| Urban | urban.tar.gz |
Contents
ancient/
AncientChineseCity.uproject
Source/
Plugins/
Config/
runtime-config/
licenses/
build.sh
release.json
checksums.json
README.md
Build with Unreal Engine 5.6.1 on Linux x86-64, then use the executable with the corresponding downloaded runtime. The cooked maps and models are already in those runtime packages. Editable Content/ assets and the engine distribution are not included here.
Subway's code serves both station and concourse tasks. Urban's code serves all four cooked content variants; the mapping is preserved in its launch configuration.
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