prompt stringlengths 11 13.5k | requirements stringlengths 457 2.87k | selection_response_1 stringlengths 15 14.6k | selection_response_2 stringlengths 15 11.4k | selection_response_3 stringlengths 15 11.9k | selection_response_4 stringlengths 15 11k | current_response_1 stringlengths 15 11.2k | current_response_2 stringlengths 15 11.3k | adversary_response_1 stringlengths 15 13.1k | adversary_response_2 stringlengths 15 10.7k | base_response_1 stringlengths 8 13.5k | base_response_2 stringlengths 7 17k | selection_1_base_1_mean float64 0 4 | selection_1_base_1_majority float64 0 4 | selection_1_base_2_mean float64 0 4 | selection_1_base_2_majority float64 0 4 | selection_2_base_1_mean float64 0 4 | selection_2_base_1_majority float64 0 4 | selection_2_base_2_mean float64 0 4 | selection_2_base_2_majority float64 0 4 | selection_3_base_1_mean float64 0 4 | selection_3_base_1_majority float64 0 4 | selection_3_base_2_mean float64 0 4 | selection_3_base_2_majority float64 0 4 | selection_4_base_1_mean float64 0 4 | selection_4_base_1_majority float64 0 4 | selection_4_base_2_mean float64 0 4 | selection_4_base_2_majority float64 0 4 | current_1_base_1_mean float64 0 4 | current_1_base_1_majority float64 0 4 | current_1_base_2_mean float64 0 4 | current_1_base_2_majority float64 0 4 | current_2_base_1_mean float64 0 4 | current_2_base_1_majority float64 0 4 | current_2_base_2_mean float64 0 4 | current_2_base_2_majority float64 0 4 |
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{KINGDOM OF AURORA - RANSEI REGION}
???: “Hey! Hey! Wake up!”
(Shadecleaver wakes up in the kingdom of Aurora - his weapon nowhere to be seen.)
Shadecleaver: “Ugh…my head…”
???: “Oh thank goodness, you’re awake!”
Shadecleaver: “What is this place…?”
???: “This is the kingdom of Aurora - located in the southwester... | 1) Is the generated text a continuation of the dialogue? (importance: 100/100)
2) Does the generated text describe the three kingdoms adjacent to Aurora? (importance: 100/100)
3) Does the response satisfy the following two criteria:
1) The response directly address the request without excessive or off-topic information... | Here's an expanded version of the scene, including more dialogue and details to enrich the narrative:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Shadecleaver** wakes up, disoriented, in a strange place. His weapon, a longsword known as "Shadecleaver," is nowhere to be seen.
**Shadecleaver**: "Ugh... my head..."
... | Here's a revised and expanded version of the dialogue:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Oichi**: “Hey! Hey! Wake up!”
**Shadecleaver** wakes up, disoriented, with his weapon nowhere to be seen.
**Shadecleaver**: “Ugh… My head… Where am I?”
**Oichi**: “Oh thank goodness, you’re awake!”
**Shadecleaver... | Here's a refined version of the dialogue and scene:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Oichi**: “Hey! Hey! Wake up!”
(Shadecleaver groggily opens his eyes, his weapon nowhere in sight.)
**Shadecleaver**: “Ugh… My head… Where am I?”
**Oichi**: “Oh thank goodness, you’re awake!”
**Shadecleaver**: “What ... | Here's an expanded version of the dialogue and scene, with additional details to enhance the narrative:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Shadecleaver** wakes up in a foreign land, his weapon, the *Shadecleaver*, nowhere to be seen.
**Shadecleaver**: "Ugh... my head... where am I?"
**Oichi**: "Oh thank... | Here’s a revised and expanded version of the scene:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
???: “Hey! Hey! Wake up!”
Shadecleaver stirs, groggy and disoriented, his weapon nowhere to be seen. He groans, rubbing his head.
Shadecleaver: “Ugh…my head…”
???: “Oh thank goodness, you’re awake!”
Shadecleaver: “Whe... | Here's a revised and expanded version of the scene with additional details and dialogue:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Shadecleaver** wakes up in the kingdom of Aurora, his weapon nowhere to be seen.
**Shadecleaver**: "Ugh… my head…"
**Oichi**: "Oh thank goodness, you're awake!"
**Shadecleaver**: ... | Here's a revised and expanded version of the scene:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
???: “Hey! Hey! Wake up!”
Shadecleaver slowly opens his eyes, groggy and disoriented. His weapon, a sleek and deadly scythe named Shadecleaver, is nowhere to be seen.
Shadecleaver: “Ugh…my head… Where am I?”
???: “Oh t... | Here's a revised and expanded version of the scene:
---
**{KINGDOM OF AURORA - RANSEI REGION}**
**Shadecleaver** groggily opens his eyes, finding himself in a strange, unfamiliar place. His weapon, a sleek, dark blade, is nowhere to be seen.
**Shadecleaver**: "Ugh... my head..."
**Oichi**: "Oh thank goodness, you'... | Shadecleaver: "The three adjacent kingdoms? I need to know more about them. Perhaps they have some connection to the Fairy-types or the new Valkyria kingdom."
Oichi: "Indeed, it's important to gather information. The three kingdoms are known as Firepeak, Frosthold, and Stormscape. Each has its unique strengths and wea... | Shadecleaver: "Those three kingdoms must be part of the ongoing power struggle. Each Warlord is trying to expand their influence and control. I can sense the tension in the air. We need to be cautious."
Oichi: "Indeed, it's a volatile time. But let's start by making sure you're fully recovered. Do you have any allies ... | 2.6 | 2.5 | 3.1 | 2.5 | 2.2 | 2 | 4 | 4 | 3.5 | 4 | 2.4 | 2 | 2.9 | 2.5 | 3 | 3 | 2.9 | 3.25 | 3.3 | 3.5 | 2.2 | 2 | 3 | 3 |
How to get all textures in dx9 window in c++? | 1) Does the generated text provide a clear, step-by-step guide to get all textures in a DirectX 9 window? (importance: 100/100)
2) Does the generated text include code snippets that demonstrate how to get all textures in a DirectX 9 window? (importance: 100/100)
3) Does the response satisfy the following two criteria:
... | To get all textures in a DirectX 9 application using C++, you need to traverse the device's resource manager and retrieve all textures. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9**: Ensure you have a DirectX 9 device initialized.
2. **Enumerate Resources**: Use the device's resource manager... | To get all textures in a DirectX 9 application using C++, you need to traverse the DirectX 9 object hierarchy, specifically the device and texture manager. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9**: Ensure you have initialized DirectX 9 and have a valid `IDirect3DDevice9` pointer.
2. **... | To get all textures in a DirectX 9 application using C++, you need to traverse the device's resource manager and extract all texture objects. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9**: Ensure you have initialized DirectX 9 and have a `IDirect3DDevice9` pointer.
2. **Enumerate Textures**... | To get all textures in a DirectX 9 application using C++, you need to traverse the resource manager and retrieve all texture objects. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9**: Ensure you have initialized DirectX 9 and have a valid `IDirect3DDevice9` object.
2. **Enumerate Resources**: ... | To get all textures in a DirectX 9 context in C++, you need to access the device's texture objects. Here's a step-by-step guide on how to do this:
1. **Initialize DirectX 9**: Ensure you have a DirectX 9 device initialized.
2. **Enumerate Textures**: Direct3D 9 does not provide a direct method to enumerate all texture... | To get all textures in a DirectX 9 application using C++, you need to traverse the device's resource manager, which maintains a list of all allocated resources, including textures. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9**: Ensure you have initialized DirectX 9 and created a device.
2. *... | To get all textures in a DirectX 9 application using C++, you need to access the device's texture list. Here's a step-by-step guide to achieve this:
1. **Initialize DirectX 9 and Create the Device:**
Ensure you have a DirectX 9 device created and initialized.
2. **Access the Device's Texture List:**
DirectX 9 d... | To get all textures in a DirectX 9 context in C++, you need to traverse the device's texture objects. DirectX 9 does not provide a direct API to enumerate all textures, but you can achieve this by querying the device and managing textures manually.
Here's a step-by-step guide to achieve this:
1. **Initialize DirectX ... | To get all textures in a DirectX 9 application, you will need to traverse the device's texture list. DirectX 9 does not provide a direct method to enumerate all textures, so you will need to keep track of textures as you create them. However, you can still inspect the textures that are bound to various render states or... | To get all textures in a DirectX 9 application, you need to traverse the device's resources, which include textures, buffers, and surfaces. In DirectX 9, textures are typically accessed through the `IDirect3DDevice9` interface. Below is a basic example of how you might achieve this in C++:
1. **Include the necessary h... | 2 | 2 | 1.9 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.4 | 1.5 | 2.2 | 2 | 2 | 2 | 1.8 | 2 | 2.2 | 2.5 | 2.1 | 2 | 1.9 | 1.5 |
Write a very long, elaborate, descriptive and detailed shooting script, including a background and dialogues, for a French Comedy Film comic scene based on the following scenario: Two French women of Tunisian descent, an aunt and her niece, are traveling by city bus (give them names, and describe their appearance and c... | 1) Is the generated text a long, elaborate, descriptive, and detailed shooting script? (importance: 100/100)
2) Does the generated text include a background and dialogues? (importance: 100/100)
3) Does the generated text follow the specific scenario provided in the instruction? (importance: 100/100)
4) Does the respons... | ### Shooting Script: "Les Deux Cousines"
#### Scene: A bustling city bus in Paris, late afternoon
---
**INT. CITY BUS - LATE AFTERNOON**
**BACKGROUND:**
The bus is crowded, with passengers of all ages and backgrounds. The interior is dimly lit, with the sun filtering through the windows, casting a warm glow. The bu... | ### Shooting Script: "La Commode en Bus"
#### Background:
The scene takes place on a bustling Parisian city bus during the evening rush hour. The bus is packed with passengers, creating a claustrophobic and tense environment. The aunt and niece, both of Tunisian descent, are sitting in the middle row, trying to naviga... | ### Shooting Script: "Des Urgences en Bus"
#### Background:
The scene takes place inside a crowded city bus in Paris. The bus is moving through the bustling streets, with a mix of commuters, students, and families. The interior is a mix of modern and vintage elements, with modern seats and an old, worn-out feel. The b... | ### Shooting Script: "La Commode en Bus"
#### Scene: Interior of a City Bus
**Location:** Paris, France
**Time:** Late afternoon, 3 PM
---
#### Characters:
1. **Aïcha** (Aunt) - 45 years old, tall and athletic, with a vibrant personality. She has curly, dark hair and wears a black leather jacket over a white blouse ... | ### Shooting Script: "La Décharge en Bus"
#### Scene: A Comic Moment on a City Bus
**Background:**
The scene takes place on a crowded city bus in Paris, late afternoon. The bus is bustling with passengers, and the interior is dimly lit with the occasional fluorescent light. The air is filled with the usual hum of con... | ### Shooting Script: "Des Urgences en Bus"
#### Scene: Interior of a City Bus
**Setting:** A bustling city bus filled with various passengers. The bus is moderately crowded, with a mix of elderly, young, and middle-aged people. The background music is a light, jazzy tune that adds to the comedic ambiance.
#### Charac... | ### Shooting Script: "La Toilette du Bus"
#### Scene: A Protracted Bus Ride
**Background:**
The scene takes place on a crowded city bus in Paris. The bus is old and the interior is dimly lit, with a mix of passengers of various ages and ethnicities. The air is filled with the sounds of chatter, the occasional ring of... | ### Shooting Script: "La Commode du Bus"
#### **Scene: A Comic Scene on a City Bus**
**INT. CITY BUS - DAY**
**BACKGROUND:**
The bus is crowded with people of various ages and backgrounds. The bus is old and slightly cramped, with a mix of conversations and the gentle clunking of the gears. The exterior of the bus i... | **Title: The Bus Ride**
**Genre: French Comedy**
**Scene: The Bus Ride - Comedy of Desperation**
**INT. CITY BUS - DAY**
**BACKGROUND:**
The bus is moderately crowded with people of various ages and backgrounds. The interior is modern and clean, with blue seats and a yellow dashboard. The windows are tinted, and th... | **Title: "Une Petit Desconfort"**
**Genre: French Comedy**
**Director: Jacques Moreau**
---
### **INT. CITY BUS - DAY**
**BACKGROUND:**
The bus is a typical Parisian city bus, with a mix of passengers of various ages and backgrounds. The seats are moderately filled, and the bus is bustling with everyday chatter an... | 3.1 | 3 | 1.6 | 1.5 | 3 | 3.5 | 1.2 | 1.5 | 4 | 4 | 1.7 | 1.5 | 3.9 | 4 | 2 | 2 | 3.7 | 4 | 1.8 | 1.5 | 4 | 4 | 1.7 | 1.5 |
Economic benefit prediction of AI assistant system for chemical engineering research | "1) Does the response provide a detailed list of potential economic benefits of an AI assistant syst(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system in chemical engineering research involve(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system in chemical engineering research involve(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | "Predicting the economic benefits of an AI assistant system for chemical engineering research involv(...TRUNCATED) | 2 | 2 | 1.7 | 1.75 | 2.1 | 2.5 | 2.4 | 2.25 | 1.55 | 2.25 | 2.4 | 2.5 | 2.575 | 2.5 | 1.7 | 1.5 | 2.1 | 2 | 2.7 | 2.5 | 2.2 | 2.25 | 1.75 | 2.5 |
"I want you to create elaborate and complex lore and worldbuilding for fictional alternate history s(...TRUNCATED) | "1) Does the generated text provide a list of heads of state and heads of government for each of the(...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the alternate history settin(...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the alternate history settin(...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the alternate history settin(...TRUNCATED) | "Certainly! Here is a detailed and elaborate list of the heads of state and heads of government for (...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the fictional alternate hist(...TRUNCATED) | "Certainly! Below is an elaborate and complex lore and worldbuilding for the alternate history setti(...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the alternate history settin(...TRUNCATED) | "Certainly! Here is an elaborate and complex lore and worldbuilding for the fictional alternate hist(...TRUNCATED) | "Certainly! Here is an elaborate and complex list of heads of state and heads of government for the (...TRUNCATED) | "Certainly! Let's delve into the intricate worldbuilding and create a detailed list of heads of stat(...TRUNCATED) | 1.4 | 1.5 | 2.5 | 2.5 | 1.3 | 1.25 | 2.2 | 2.5 | 1.3 | 1 | 2.3 | 2.5 | 2.1 | 2 | 3.1 | 3.5 | 1.9 | 2.5 | 2.7 | 2.5 | 1.25 | 1.25 | 2.1 | 2.5 |
"Freedom planet characters + Naruto (Monster version) in Paranormal Activity (Lilac’s house. Paran(...TRUNCATED) | "1) Does the generated text describe the scene in Lilac’s house during Night 1? (importance: 100/1(...TRUNCATED) | "Sure, let's create a detailed scenario for Night 1 of \"Paranormal Activity\" where Freedom Planet (...TRUNCATED) | "Sure, here's a detailed scene for Night 1 of \"Paranormal Activity\" at Lilac's house, featuring Fr(...TRUNCATED) | "Here's a detailed scene for Night 1 of \"Paranormal Activity\" at Lilac's house, with Freedom Plane(...TRUNCATED) | "Sure, let's create a detailed scenario for Night 1 of \"Paranormal Activity\" at Lilac's house, inv(...TRUNCATED) | "Sure, let's craft a detailed scene for Night 1 of Paranormal Activity, focusing on the interaction (...TRUNCATED) | "Sure, let's create a detailed scene for Night 1 of \"Paranormal Activity\" where Freedom Planet cha(...TRUNCATED) | "Here's a detailed scenario for Night 1 of \"Paranormal Activity\" at Lilac's house, with Freedom Pl(...TRUNCATED) | "Here's a detailed scene for Night 1 of \"Paranormal Activity\" at Lilac's house, featuring Freedom (...TRUNCATED) | "I understand you're looking for a scenario involving characters from Freedom Planet, Naruto, and th(...TRUNCATED) | "I understand you're looking for a scenario involving characters from Freedom Planet and Naruto, set(...TRUNCATED) | 2.7 | 2.5 | 2.7 | 2.5 | 2.6 | 2.5 | 2.5 | 2.5 | 2.3 | 2.5 | 2.7 | 2.5 | 2.3 | 2.5 | 2.6 | 2.5 | 2.7 | 2.5 | 2.9 | 3.5 | 2.5 | 2.25 | 2.4 | 2.5 |
How to bet on Dota 2 -150 words | "1) Is the generated text within 150 words? (importance: 100/100)\n2) Does the response satisfy the (...TRUNCATED) | "Betting on Dota 2 involves understanding odds, match outcomes, and team strategies. Here’s a conc(...TRUNCATED) | "Betting on Dota 2 involves understanding the odds, teams, and strategies. Here’s a step-by-step g(...TRUNCATED) | "Betting on Dota 2 involves understanding the game, the teams, and the odds provided by betting plat(...TRUNCATED) | "Betting on Dota 2 involves understanding the game, the teams, and the odds. Here’s a step-by-step(...TRUNCATED) | "Betting on Dota 2 involves understanding the odds and making informed decisions. Here’s a step-by(...TRUNCATED) | "Betting on Dota 2 involves understanding odds, types of bets, and the teams involved. Here’s a co(...TRUNCATED) | "Betting on Dota 2 involves understanding the game, the teams, and the betting odds. Here’s a conc(...TRUNCATED) | "Betting on Dota 2 involves understanding the game, odds, and betting platforms. Here’s a concise (...TRUNCATED) | "Betting on Dota 2 involves understanding the game's nuances and the betting market. Here’s a simp(...TRUNCATED) | "Betting on Dota 2 involves understanding the game, its players, and the teams involved. Here’s a (...TRUNCATED) | 3.2 | 4 | 3.1 | 3.75 | 2.7 | 3.5 | 2.35 | 2 | 3.2 | 4 | 2.1 | 2.5 | 1.7 | 1.25 | 0.9 | 0.5 | 2.7 | 3.25 | 1.9 | 2.5 | 3.1 | 4 | 1.8 | 2 |
"write master research for Factors affecting the success of occupational health and safety for const(...TRUNCATED) | "1) Does the generated text include a title, abstract, introduction, literature review, methodology,(...TRUNCATED) | "### Master's Research Proposal\n\n**Title:** Factors Affecting the Success of Occupational Health a(...TRUNCATED) | "### Master Research Proposal\n\n#### Title:\nFactors Affecting the Success of Occupational Health a(...TRUNCATED) | "### Master's Research Proposal\n\n**Title:** Factors Affecting the Success of Occupational Health a(...TRUNCATED) | "### Master Research Proposal\n\n#### Title: Factors Affecting the Success of Occupational Health an(...TRUNCATED) | "### Master's Research Proposal\n\n#### Title:\n**Factors Affecting the Success of Occupational Heal(...TRUNCATED) | "### Master Research Proposal\n\n**Title: Factors Affecting the Success of Occupational Health and S(...TRUNCATED) | "### Master Research Proposal\n\n#### Title:\nFactors Affecting the Success of Occupational Health a(...TRUNCATED) | "### Master's Research Proposal\n\n#### Title:\nFactors Affecting the Success of Occupational Health(...TRUNCATED) | "### Master's Research Proposal: Factors Affecting the Success of Occupational Health and Safety for(...TRUNCATED) | "### Master Research Proposal: Factors Affecting the Success of Occupational Health and Safety for C(...TRUNCATED) | 2.1 | 2.25 | 2.1 | 2 | 2.3 | 2 | 2 | 2 | 2 | 2 | 2.1 | 2.25 | 1.8 | 2 | 2.2 | 2.5 | 2.1 | 2 | 1.7 | 2 | 2.2 | 2.5 | 2 | 2.25 |
"{this would all be told from Sayori's point of view:}\n\n(It was a surprisingly normal day in the c(...TRUNCATED) | "1) Is the generated text told from Sayori's point of view? (importance: 100/100)\n2) Does the respo(...TRUNCATED) | "Sure, here’s how Sayori’s perspective would unfold in this scene:\n\n---\n\nIt was a surprising(...TRUNCATED) | "Sure, here’s how Sayori would describe the scene from her perspective:\n\n---\n\nIt was a surpris(...TRUNCATED) | "Sure, here’s how Sayori would narrate the event from her point of view:\n\n---\n\nIt was a surpri(...TRUNCATED) | "Sure, here’s how Sayori’s perspective might unfold:\n\n---\n\nIt was a surprisingly normal day (...TRUNCATED) | "Sure, here’s how Sayori would narrate the scene from her point of view:\n\n---\n\nIt was a surpri(...TRUNCATED) | "Sure, here's how Sayori would narrate the scene:\n\n---\n\nIt was a surprisingly normal day in the (...TRUNCATED) | "Sure, here's the scene told from Sayori's point of view:\n\n---\n\nThe clubroom was unusually quiet(...TRUNCATED) | "Sure, here’s how Sayori would narrate the scene from her point of view:\n\n---\n\nIt was a surpri(...TRUNCATED) | "The clubroom was dimly lit, the flickering light casting shadows that danced along the walls. It wa(...TRUNCATED) | "As the night deepened and the clubroom was filled with the soft glow of the few lanterns hanging on(...TRUNCATED) | 2 | 2 | 2.1 | 2 | 1.9 | 1.5 | 1.8 | 1.5 | 2.1 | 2.5 | 1.8 | 1.5 | 2.5 | 2 | 1.8 | 1.5 | 2.3 | 2.5 | 1.9 | 2 | 2.4 | 2.25 | 1.8 | 1.5 |
What are the stages of MDS | "1) Does the generated text provide the stages of MDS? (importance: 100/100)\n2) Does the generated (...TRUNCATED) | "Myelodysplastic syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic syndromes (MDS) are a group of hematological disorders characterized by dysplastic (...TRUNCATED) | "Myelodysplastic syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic Syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic Syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "Myelodysplastic Syndromes (MDS) are a group of clonal hematopoietic stem cell disorders characteriz(...TRUNCATED) | "MDS stands for Myelodysplastic Syndromes, a group of clonal hematopoietic stem cell disorders that (...TRUNCATED) | "My previous knowledge cut-off is 2022, and Myelodysplastic Syndromes (MDS) is a group of clonal hem(...TRUNCATED) | 2.4 | 2.5 | 2.4 | 2.5 | 1.975 | 1.5 | 2.4 | 2.5 | 2.4 | 2.5 | 2.8 | 2.5 | 2.275 | 2.5 | 2.5 | 2.5 | 3.125 | 3.5 | 2.3 | 2 | 3 | 3 | 2.8 | 2.75 |
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