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The dataset viewer is not available for this dataset.
Cannot get the config names for the dataset.
Error code:   ConfigNamesError
Exception:    ValueError
Message:      Some splits are duplicated in data_files: ['train', 'train', 'train', 'train']
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/dataset/config_names.py", line 66, in compute_config_names_response
                  config_names = get_dataset_config_names(
                                 ^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/inspect.py", line 161, in get_dataset_config_names
                  dataset_module = dataset_module_factory(
                                   ^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/load.py", line 1032, in dataset_module_factory
                  raise e1 from None
                File "/usr/local/lib/python3.12/site-packages/datasets/load.py", line 1007, in dataset_module_factory
                  ).get_module()
                    ^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/load.py", line 631, in get_module
                  patterns = sanitize_patterns(next(iter(metadata_configs.values()))["data_files"])
                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/data_files.py", line 148, in sanitize_patterns
                  raise ValueError(f"Some splits are duplicated in data_files: {splits}")
              ValueError: Some splits are duplicated in data_files: ['train', 'train', 'train', 'train']

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SOUSA: Synthetic Open Unified Snare Assessment

A large-scale synthetic dataset of all 40 PAS (Percussive Arts Society) drum rudiments for training machine learning models on drumming performance assessment.

Dataset Summary

Metric Value
Total Samples 99,770
Audio Files 99,770 FLAC (96 GB)
MIDI Files 19,954 (78 MB)
Total Duration ~138 hours
Rudiments 40 (all PAS rudiments)
Player Profiles 100
Skill Tiers 4 (beginner, intermediate, advanced, professional)

Quick Start

from datasets import load_dataset

# Load the dataset
dataset = load_dataset("zkeown/sousa")

# Access a sample
sample = dataset["train"][0]
print(f"Rudiment: {sample['rudiment_slug']}")
print(f"Skill Tier: {sample['skill_tier']}")
print(f"Overall Score: {sample['overall_score']:.1f}")
print(f"Timing Accuracy: {sample['timing_accuracy']:.1f}")

# Stream for memory efficiency
dataset = load_dataset("zkeown/sousa", streaming=True)

Dataset Description

SOUSA generates synthetic drum rudiment performances with:

  • Realistic timing/velocity variations modeled from player skill profiles based on motor control research
  • Multi-soundfont audio synthesis via FluidSynth (practice pad, marching snare, drum kits)
  • Extensive audio augmentation (room acoustics, mic simulation, compression, noise)
  • Hierarchical labels at stroke, measure, and exercise levels
  • Profile-based train/val/test splits ensuring model generalization to unseen players

Supported Tasks

  • Performance Assessment: Predict overall score or specific skill dimensions from audio/MIDI
  • Skill Classification: Classify performances into skill tiers
  • Rudiment Recognition: Identify which rudiment is being performed
  • Timing Analysis: Analyze micro-timing deviations in drumming
  • Audio-to-MIDI Transcription: Train models to transcribe drum audio

Data Splits

Split Samples Profiles Distribution
Train 67,806 68 Beginner: 18, Intermediate: 23, Advanced: 22, Professional: 5
Validation 13,000 13 Beginner: 3, Intermediate: 5, Advanced: 4, Professional: 1
Test 18,964 19 Beginner: 5, Intermediate: 6, Advanced: 6, Professional: 2

Splits are profile-stratified: each player profile appears in only one split, ensuring models generalize to unseen players rather than memorizing individual performance styles.

Data Fields

Sample-Level Fields

Field Type Description
sample_id string Unique identifier
rudiment_slug string Rudiment name (e.g., single_paradiddle)
tempo_bpm int Performance tempo (60-180 BPM)
skill_tier string Player skill level
profile_id string Unique player profile ID
soundfont string Audio synthesis soundfont
augmentation_preset string Audio augmentation applied
duration_sec float Sample duration in seconds
num_strokes int Total number of strokes
split string Data split (train/validation/test)

Exercise-Level Scores (0-100 scale)

Field Description
overall_score Composite performance score
timing_accuracy How close strokes are to the beat grid
timing_consistency Consistency of timing errors
tempo_stability Stability of tempo throughout
velocity_control Consistency of stroke velocities
accent_differentiation Clarity of accent vs. tap distinction
hand_balance Balance between left and right hand

Stroke-Level Labels

Each stroke includes:

  • onset_sec: Actual onset time
  • expected_onset_sec: Expected (quantized) onset time
  • timing_error_ms: Deviation from expected timing
  • velocity: MIDI velocity (0-127)
  • hand: Left (L) or Right (R)
  • articulation: tap, accent, diddle, grace, etc.

Measure-Level Labels

Aggregated statistics per measure for tracking performance over time.

Rudiments Covered

All 40 PAS International Drum Rudiments organized by category:

Roll Rudiments (15)

Single Stroke Roll, Single Stroke Four, Single Stroke Seven, Multiple Bounce Roll, Triple Stroke Roll, Double Stroke Open Roll, Five Stroke Roll, Six Stroke Roll, Seven Stroke Roll, Nine Stroke Roll, Ten Stroke Roll, Eleven Stroke Roll, Thirteen Stroke Roll, Fifteen Stroke Roll, Seventeen Stroke Roll

Diddle Rudiments (5)

Single Paradiddle, Double Paradiddle, Triple Paradiddle, Paradiddle-Diddle, Single Paradiddle

Flam Rudiments (12)

Flam, Flam Accent, Flam Tap, Flamacue, Flam Paradiddle, Flam Paradiddle-Diddle, Pataflafla, Swiss Army Triplet, Inverted Flam Tap, Flam Drag, Single Flammed Mill, Lesson 25

Drag Rudiments (8)

Drag, Single Drag Tap, Double Drag Tap, Drag Paradiddle #1, Drag Paradiddle #2, Single Dragadiddle, Single Ratamacue, Double Ratamacue, Triple Ratamacue

Player Skill Modeling

Player profiles model realistic skill correlations validated against motor control research:

Skill Tier Timing SD Timing Accuracy Hand Balance Velocity CV
Professional 6.4 ms 77.5 90.7 0.08
Advanced 14.4 ms 59.9 89.0 0.14
Intermediate 31.6 ms 33.1 85.5 0.23
Beginner 55.5 ms 7.1 80.7 0.28

Audio Specifications

  • Format: FLAC (lossless)
  • Sample Rate: 44.1 kHz
  • Bit Depth: 24-bit
  • Channels: Mono

Soundfonts

  • douglasn: Clean kit sound
  • fluidr3: FluidR3 GM kit
  • generalu: GeneralUser GS
  • mtpowerd: MT Power Drums
  • marching: Marching snare

Augmentation Presets

  • cleanstudio: Dry, close-miked
  • practiceroom: Small room reverb
  • garage: Medium room, natural acoustics
  • gym: Large room, more reverb
  • marchingfield: Outdoor/field acoustics

Validation

The dataset has been validated against peer-reviewed motor control research:

Validation Result
Data Integrity Checks 14/14 passed
Literature Benchmarks 8/8 within expected ranges
Skill Tier Separation Statistically significant (p < 0.001)

Literature References

  • Fujii et al. (2011) - Professional drummer timing: ~10ms SD
  • Repp (2005) - Trained musician timing: 15-25ms SD
  • Wing & Kristofferson (1973) - Timing response model
  • Schmidt & Lee (2011) - Velocity coefficient of variation

Dataset Statistics

Timing Error by Skill Tier

Tier Mean (ms) SD (ms)
Professional 0.9 25.1
Advanced 1.7 36.7
Intermediate 1.8 58.4
Beginner 8.1 110.7

Score Distributions

Metric Mean Std Min Max
Overall Score - - 0 100
Timing Accuracy 38.4 30.5 0 90.4
Hand Balance 85.8 9.0 36.4 100
Velocity Control - - 0 100

Citation

If you use this dataset, please cite:

@dataset{sousa2026,
  title={SOUSA: Synthetic Open Unified Snare Assessment},
  author={Keown, Zak},
  year={2026},
  publisher={HuggingFace},
  url={https://huggingface.co/datasets/zkeown/sousa}
}

License

MIT License

Links

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