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"""Preceding / overlap logic — extracted from the original process_iteration().
Implements P1 mode (iter 0: first frame is the single preceding frame) and
P9 mode (iter > 0: last N generated frames are the preceding frames), and
renders matching preceding scene/fg projections.
We deliberately mirror the original semantics so overlap-aware iterative
inference behaves identically.
"""
from __future__ import annotations
from typing import List, Optional, Tuple
import numpy as np
import torch
from .projection import blend_fg_over_scene, render_scene_proj_latent
from .fg import encode_first_frame_fg_to_latent
from .precomputed import encode_proj_frames_to_latent, subset_video_frames
def build_preceding_p1(state,
options,
output_size: Tuple[int, int],
t0: int,
pipeline,
use_fg_proj: bool) -> Tuple[Optional[np.ndarray],
Optional[torch.Tensor],
Optional[torch.Tensor]]:
"""P1 preceding: first frame + scene_proj at first frame pose + (optional) fg.
Returns
-------
preceding_frames : (1, H, W, 3) uint8 or None
preceding_scene_proj : [16, 1, h, w] or None
preceding_fg_proj : [16, 1, h, w] or None
"""
max_preceding = max(0, int(options.max_preceding_frames_first_iter))
if max_preceding < 1:
return None, None, None
first_frame_np = np.array(state.current_first_frame)
preceding_frames = first_frame_np[np.newaxis, ...]
use_mp4_scene = bool(state.__dict__.get("use_mp4_scene", False))
use_mp4_fg = bool(state.__dict__.get("use_mp4_fg", use_mp4_scene))
blend_fg_into_scene = bool(state.__dict__.get("blend_fg_into_scene", False))
scene_frames = state.__dict__.get("scene_proj_frames")
fg_frames = state.__dict__.get("fg_proj_frames")
preceding_scene_proj = None
preceding_fg_proj = None
fg_blend_frames = None
if blend_fg_into_scene and fg_frames is not None:
fg_blend_frames = subset_video_frames(fg_frames, [t0], output_size)
if use_mp4_scene and scene_frames is not None:
# scene_proj at the first-frame pose <- bg_projection.mp4 frame t0.
if fg_blend_frames is not None:
scene_sub = subset_video_frames(scene_frames, [t0], output_size)
blended = blend_fg_over_scene(scene_sub, fg_blend_frames)
preceding_scene_proj = encode_proj_frames_to_latent(
frames_all=blended,
frame_indices=list(range(len(blended))),
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
else:
preceding_scene_proj = encode_proj_frames_to_latent(
frames_all=scene_frames,
frame_indices=[t0],
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
if not use_mp4_scene and state.points_world is not None:
preceding_scene_proj = render_scene_proj_latent(
points_world=state.points_world,
colors=state.colors,
colored_mask=state.colored_mask,
target_frame_indices=[t0],
poses_c2w=state.poses_c2w,
intrinsics=state.intrinsics,
intrinsics_size=state.intrinsics_size,
output_size=output_size,
vae=pipeline.vae,
device=pipeline.device,
dtype=pipeline.dtype,
renderer=state.__dict__.get("scene_proj_renderer", "splat2d"),
splat_rect_size=state.__dict__.get("scene_proj_splat_rect_size", 10),
fg_blend_frames=fg_blend_frames,
)
if use_fg_proj and use_mp4_fg and fg_frames is not None:
# fg_proj at the first-frame pose <- fg_projection.mp4 frame t0
# (the dynamic-only render at camera 0, == first-frame fg).
preceding_fg_proj = encode_proj_frames_to_latent(
frames_all=fg_frames,
frame_indices=[t0],
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
elif use_fg_proj and state.initial_fg_only_mask is not None:
preceding_fg_proj = encode_first_frame_fg_to_latent(
first_frame_rgb=first_frame_np,
fg_mask=state.initial_fg_only_mask,
output_size=output_size,
vae=pipeline.vae,
device=pipeline.device,
dtype=pipeline.dtype,
)
return preceding_frames, preceding_scene_proj, preceding_fg_proj
def build_preceding_p9(state,
options,
output_size: Tuple[int, int],
target_frame_indices: List[int],
pipeline) -> Tuple[Optional[np.ndarray],
Optional[torch.Tensor],
Optional[torch.Tensor]]:
"""P9 preceding: last N generated frames + scene_proj at their poses.
fg_proj follows the configured source independently from scene_proj, so
hybrid scene-from-pointcloud / fg-from-mp4 conditioning can keep P9 fg.
"""
max_preceding = max(0, int(options.max_preceding_frames_other_iter))
if max_preceding < 1 or len(state.all_generated_frames) == 0:
return None, None, None
num_use = min(max_preceding, len(state.all_generated_frames))
preceding_start_idx = len(state.all_generated_frames) - num_use
preceding_frames = np.stack(state.all_generated_frames[preceding_start_idx:], axis=0)
use_mp4_scene = bool(state.__dict__.get("use_mp4_scene", False))
use_mp4_fg = bool(state.__dict__.get("use_mp4_fg", use_mp4_scene))
blend_fg_into_scene = bool(state.__dict__.get("blend_fg_into_scene", False))
scene_frames = state.__dict__.get("scene_proj_frames")
fg_frames = state.__dict__.get("fg_proj_frames")
preceding_pose_start = target_frame_indices[0] - len(preceding_frames)
preceding_pose_start = max(0, preceding_pose_start)
preceding_pose_indices = list(range(preceding_pose_start, target_frame_indices[0]))
preceding_scene_proj = None
preceding_fg_proj = None
fg_blend_frames = None
if (blend_fg_into_scene and fg_frames is not None
and preceding_pose_indices):
fg_blend_frames = subset_video_frames(
fg_frames, preceding_pose_indices, output_size,
)
if use_mp4_scene and scene_frames is not None:
if preceding_pose_indices:
if fg_blend_frames is not None:
scene_sub = subset_video_frames(
scene_frames, preceding_pose_indices, output_size,
)
blended = blend_fg_over_scene(scene_sub, fg_blend_frames)
preceding_scene_proj = encode_proj_frames_to_latent(
frames_all=blended,
frame_indices=list(range(len(blended))),
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
else:
preceding_scene_proj = encode_proj_frames_to_latent(
frames_all=scene_frames,
frame_indices=preceding_pose_indices,
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
if not use_mp4_scene and state.points_world is not None and preceding_pose_indices:
preceding_scene_proj = render_scene_proj_latent(
points_world=state.points_world,
colors=state.colors,
colored_mask=state.colored_mask,
target_frame_indices=preceding_pose_indices,
poses_c2w=state.poses_c2w,
intrinsics=state.intrinsics,
intrinsics_size=state.intrinsics_size,
output_size=output_size,
vae=pipeline.vae,
device=pipeline.device,
dtype=pipeline.dtype,
renderer=state.__dict__.get("scene_proj_renderer", "splat2d"),
splat_rect_size=state.__dict__.get("scene_proj_splat_rect_size", 10),
fg_blend_frames=fg_blend_frames,
)
if use_mp4_fg and fg_frames is not None and preceding_pose_indices:
preceding_fg_proj = encode_proj_frames_to_latent(
frames_all=fg_frames,
frame_indices=preceding_pose_indices,
output_size=output_size,
vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype,
)
return preceding_frames, preceding_scene_proj, preceding_fg_proj