Instructions to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- llama-cpp-python
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with llama-cpp-python:
# !pip install llama-cpp-python from llama_cpp import Llama llm = Llama.from_pretrained( repo_id="devmeta/Llama-3-8B-Racing-Level-Design-Expert", filename="llama-3-8b.Q4_K_M_Racing_Level_Design.gguf", )
output = llm( "Once upon a time,", max_tokens=512, echo=True ) print(output)
- Notebooks
- Google Colab
- Kaggle
- Local Apps
- llama.cpp
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with llama.cpp:
Install from brew
brew install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: ./llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: ./build/bin/llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Use Docker
docker model run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- LM Studio
- Jan
- Ollama
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Ollama:
ollama run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- Unsloth Studio new
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
- Docker Model Runner
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Docker Model Runner:
docker model run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- Lemonade
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Run and chat with the model
lemonade run user.Llama-3-8B-Racing-Level-Design-Expert-Q4_K_M_RACING
List all available models
lemonade list
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex
# Run unsloth studio
unsloth studio -H 0.0.0.0 -p 8888
# Then open http://localhost:8888 in your browser
# Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chattingUsing HuggingFace Spaces for Unsloth
# No setup required# Open https://huggingface.co/spaces/unsloth/studio in your browser
# Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chattingLlama-3-8B-Racing-Level-Design-Expert (GGUF)
1. Model Summary (๋ชจ๋ธ ๊ฐ์)
[EN] This model is a specialized Small Language Model (SLM) fine-tuned for analyzing racing game level design components and player preferences. It integrates 20+ years of industry expertise from Nexon (KartRider series) with academic research data. [KR] ๋ณธ ๋ชจ๋ธ์ ๋ ์ด์ฑ ๊ฒ์ ๋ ๋ฒจ ๋์์ธ์ ๊ตฌ์ฑ ์์์ ํ๋ ์ด์ด ์ ํธ๋๋ฅผ ๋ถ์ํ๊ธฐ ์ํด ํ์ธํ๋๋ SLM(Small Language Model)์ ๋๋ค. ๋ฅ์จ ใ์นดํธ๋ผ์ด๋ใ ์๋ฆฌ์ฆ์์ 20๋ ์ด์ ์์ ์ค๋ฌด ๋ ธํ์ฐ์ ํ์ ์ ๋ฐ์ดํฐ๋ฅผ ๊ฒฐํฉํ์์ต๋๋ค.
2. About the Author
Kim Tae-Wan
- Current Role: Game Developer & Researcher at NEXON (20+ years of experience)
- Academic Background:
- Ph.D. Student in Technology at Sogang University Graduate School of Metaverse
- M.S. in Game Design from Gachon University
- B.F.A. from Pusan National University
- Expertise: Level Design for the KartRider series, World Building Systems, and LLM-based Content Pipelines.
3. Research Context (์ฐ๊ตฌ ๋ฐฐ๊ฒฝ)
[EN] The training dataset is based on the author's Master's thesis, which identifies 19 key level design variables and their impact on player satisfaction. [KR] ๋ณธ ๋ชจ๋ธ์ ํ์ต ๋ฐ์ดํฐ์ ์ ์ ์์ ์์ฌ ํ์ ๋ ผ๋ฌธ์ ๋ฐํ์ผ๋ก ํฉ๋๋ค. ๋ ์ด์ฑ ๊ฒ์์ 19๊ฐ์ง ํต์ฌ ๋ ๋ฒจ ๋์์ธ ๋ณ์(์๊ฐ ์ปค๋ธ, ํค์ดํ, ๊ฐ์ ํธ๋ฆฌ๊ฑฐ ๋ฑ)์ ์ ์ ๋ง์กฑ๋ ๊ฐ์ ์๊ด๊ด๊ณ๋ฅผ ํ์ตํ์์ต๋๋ค.
Key Research Variables (ํต์ฌ ์ฐ๊ตฌ ๋ณ์):
- Acute Curves (์๊ฐ ์ปค๋ธ)
- Hairpin Turns (ํค์ดํ)
- Acceleration Triggers (๊ฐ์ ํธ๋ฆฌ๊ฑฐ)
- Verticality and Slopes (๊ณ ์ ์ฐจ ๋ฐ ๊ฒฝ์ฌ๋ก)
- Visibility and Obstacles (์์ผ ๋ฐ ์ฅ์ ๋ฌผ)
4. Intended Use (์ฃผ์ ์ฉ๋)
- Design Automation: Automated analysis of track structures during the planning stage.
- Preference Prediction: Evaluating the potential success of a track based on player preference data.
- Research Integration: Part of the "VN Studio" and "Persona AI System" projects for automated game content generation.
5. Technical Details (๊ธฐ์ ์ฌ์)
- Base Model: Llama-3-8B (4-bit quantized)
- Format: GGUF (Optimized for local inference via LM Studio/Ollama)
- Training Method: Supervised Fine-Tuning (SFT) using Unsloth
6. Reference & Citation (์ธ์ฉ ๋ฐ ์ฐธ๊ณ ๋ฌธํ)
Thesis: A Study on Level Design Components and Player Preferences in Racing Game Content (Gachon Univ.)
Contact: https://github.com/Taewan627
- Downloads last month
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4-bit
Install Unsloth Studio (macOS, Linux, WSL)
# Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting