dgrauet/matrix-game-4.0-mlx

MLX format conversion of Skywork/Matrix-Game-4.0.

Converted with mlx-forge.

Measured with Matrix-Game-mlx on an M2 Pro (32 GB): quality preset ~27โ€“38 s per 4-frame chunk at 24.4 GB peak; realtime preset ~3.5 s per chunk at 15 GB peak. The T5 encoder, Wan2.2 VAE and tokenizer are not in this repo: they are fetched from dgrauet/matrix-game-3.0-mlx at the revision pinned in split_model.json and checked by sha256.

Usage

These weights can be used with Matrix-Game-mlx:

git clone https://github.com/dgrauet/Matrix-Game-mlx
cd Matrix-Game-mlx/Matrix-Game-4-mlx
pip install -e .
# scenes: ancient-egypt | castle | racing โ€” weights download automatically on first run
# quality preset (default; Wan VAE, 2 steps)
python -m matrix_game_mlx.inference.offline --scene ancient-egypt --input clip.mp4 --output output/egypt
# realtime preset (TAEHV codec, 1 step)
python -m matrix_game_mlx.inference.offline --scene castle --preset realtime --input clip.mp4 --output output/castle-realtime

Related Projects

Files

  • LICENSE (11.09 KB)
  • config.json (1.11 KB)
  • dit_ancient_egypt.safetensors (9.32 GB)
  • dit_castle.safetensors (9.32 GB)
  • dit_racing.safetensors (9.32 GB)
  • driving_game/inference.json (894.00 B)
  • driving_game/sink.png (1.17 MB)
  • fps-castle/inference.json (807.00 B)
  • fps-castle/sink.png (1.67 MB)
  • fps-egypt/inference.json (828.00 B)
  • fps-egypt/sink.png (1.42 MB)
  • licenses/TAEHV-LICENSE (1.05 KB)
  • split_model.json (1.89 KB)
  • taehv.safetensors (21.79 MB)
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