Make example memory a code block
#2
by
xzuyn
- opened
README.md
CHANGED
|
@@ -22,11 +22,15 @@ In Text-Generation-WebUI or KoboldAI enable chat mode, name the user Player and
|
|
| 22 |
context/memory field-
|
| 23 |
|
| 24 |
|
| 25 |
-
|
|
|
|
| 26 |
Make Narrator function as a text based adventure game that responds with verbose, detailed, and creative descriptions of what happens next after Player's response.
|
| 27 |
Make Player function as the player input for Narrator's text based adventure game, controlling a character named (insert character name here, their short bio, and
|
| 28 |
whatever quest or other information to keep consistent in the interaction).
|
| 29 |
-
|
|
|
|
|
|
|
|
|
|
| 30 |
|
| 31 |
Testing subjectively suggests ideal presets for both TGUI and KAI are "Storywriter" (temp raised to 1.1) or "Godlike" with context tokens
|
| 32 |
at 2048 and max generation tokens at ~680 or greater. This model will determine when to stop writing and will rarely use half as many tokens.
|
|
|
|
| 22 |
context/memory field-
|
| 23 |
|
| 24 |
|
| 25 |
+
```
|
| 26 |
+
### Instruction:
|
| 27 |
Make Narrator function as a text based adventure game that responds with verbose, detailed, and creative descriptions of what happens next after Player's response.
|
| 28 |
Make Player function as the player input for Narrator's text based adventure game, controlling a character named (insert character name here, their short bio, and
|
| 29 |
whatever quest or other information to keep consistent in the interaction).
|
| 30 |
+
|
| 31 |
+
### Response:
|
| 32 |
+
{an empty new line here}
|
| 33 |
+
```
|
| 34 |
|
| 35 |
Testing subjectively suggests ideal presets for both TGUI and KAI are "Storywriter" (temp raised to 1.1) or "Godlike" with context tokens
|
| 36 |
at 2048 and max generation tokens at ~680 or greater. This model will determine when to stop writing and will rarely use half as many tokens.
|