NOTE: Almost all accordions within this tab can be reordered manually (using mouse or touchscreen, for example) to determine the order in which the modules will be invoked.
NOTE: Order matters a lot. For example, applying Sharpening after Text overlay will make the text sharpened, but otherwise the text will be drawn on top of a sharpened video.
NOTE: Draft mode skips all video filters, making the rendering process much faster for preview purposes.
NOTE: Resulting videos will be placed in the output directory.
- Frames per second β virtual framerate. It corresponds to how often the frames change, but not necessarily to the actual video framerate, which is still a subject to change by the interpolation.
- Looping β makes the resulting video loop in a "boomerang"-like fashion (e.g.
1 2 3 4 3 2 1). - Generic options available to all video filters:
- (βοΈ to the left of a filter name) β determines if a filter is enabled.
- Chromatic aberration β fake chromatic aberration-like effect that shifts red and blue channels away from the pixel's center.
- Distance β distance of channel shifting in pixels.
- Color balancing β common color balancing.
- Brightness β target brightness level.
- Contrast β target contrast level.
- Saturation β target saturation level.
- Deflickering β reduction of the luminance variations between the consecutive frames.
- Frames β amount of frames to take into account when calculating the mean luminance.
- Interpolation β video framerate upscaling/downscaling using motion interpolation in order to keep the transitions between frames smooth.
- Frames per second β interpolated video framerate.
- Motion blur subframes β additional subframe count to make the resulting video even smoother.
- NOTE: Results are mostly negligible, and each subframe multiplies the amount of work by the factor of
x + 1.
- NOTE: Results are mostly negligible, and each subframe multiplies the amount of work by the factor of
- Scaling β video resolution upscaling/downscaling using Lanczos interpolation.
- Width/Height β final video resolution.
- Padded β pad video with borders if the aspect ratio doesn't match, otherwise simply stretch it to fill Width/Height.
- Background color β color of the padded area.
- Backdrop β use a scaled copy of the video as the background.
- Backdrop brightness β brightness of the backdrop video.
- Backdrop blurring β blurring radius of the backdrop video.
- Sharpening β unsharp masking.
- Strength β sharpening strength.
- Radius β sharpening radius.
- Temporal averaging β averaging of several consecutive frames.
- Radius β filter radius; total amount of averaged frames equals to
x * 2 + 1. - Algorithm β algorithm to use when computing the average.
- Mean β produces blurry video.
- Median β produces sharper video than Mean, but more prone to artifacts.
- Easing β kernel easing factor.
- NOTE: This parameter is relevant only for Mean algorithm.
- Value of 0 means that every frame will be averaged in an equal proportion, whereas value greater than 0 makes a distribution ranging from 0 to 1.
- Value greater than 0 makes a soft distribution curve.
- Value of 1 makes a triangle distribution curve.
- Value greater than 1 makes a sharp distribution curve.
- EXAMPLES:
Radius: 1; Easing: 1.0 = Weights [0.5 1 0.5]Radius: 1; Easing: 0.5 = Weights [0.707 1 0.707]Radius: 1; Easing: 2.0 = Weights [0.25 1 0.25]Radius: 3; Easing: 0.0 = Weights [1 1 1 1 1 1 1]
- Radius β filter radius; total amount of averaged frames equals to
- Text overlay β text drawing on top of the video.
- Text β text that will be drawn. Variables should be enclosed between
{}. Available variables are:- frame β number of the currently shown frame.
- Anchor X/Y β anchor of where the text should be placed regarding the frame borders. 0.0 β left/top, 0.5 β center/center, 1.0 β right/bottom.
- Offset X/Y β position of the text relative to the anchor; pixels.
- Font β name of the system-installed font.
- Font size β size of the font; pixels.
- Text color β color of the text.
- Text alpha β opacity of the text.
- Shadow offset X/Y β offset of the text shadow; pixels.
- Shadow color β color of the text shadow.
- Shadow alpha β opacity of the text shadow.
- Text β text that will be drawn. Variables should be enclosed between
- Parallel index β index of an image set to render.
- Render draft/final β start the video rendering immediately.
- Preview β a video player that will show the result after the manually started video rendering finishes.