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Document meshseg v2: surface-sampled synthetic + mined CC0 rigs, 94.7% rig-truth accuracy

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@@ -61,11 +61,15 @@ Downloaded into `<AppData>/ai_models/inbetween/`. License: CC-BY-4.0.
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  ## Mesh part segmentation — trained by us
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- `segment/meshseg.onnx` — predicts head / torso / arm / leg labels per point
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- (PointNet++-style). **Trained from scratch** by the QtMeshEditor project on
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- **synthetic, permissively-derived** data (per-vertex labels from rigged-humanoid
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- bone weights CC0). Sidesteps the non-commercial ShapeNet-Part / PartNet
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- datasets. **Dedicated repo:** [fernandotonon/QtMeshEditor-mesh-segmentation](https://huggingface.co/fernandotonon/QtMeshEditor-mesh-segmentation).
 
 
 
 
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  Downloaded into `<AppData>/ai_models/segment/`. License: CC-BY-4.0.
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  ---
 
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  ## Mesh part segmentation — trained by us
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+ `segment/meshseg.onnx` — predicts head / torso / left+right arm / left+right
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+ leg labels per point (PointNet++-style, two kNN aggregation blocks). **Trained
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+ from scratch** (v2) by the QtMeshEditor project on **surface-sampled synthetic
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+ bodies we own** (humanoid incl. chibi, quadruped, biped-with-tail exact
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+ by-construction labels, CC0) mixed with **CC0 rigged characters mined for
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+ exact rig-derived labels** (Quaternius packs). Sidesteps the non-commercial
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+ ShapeNet-Part / PartNet datasets. **94.7%** per-vertex accuracy on rig-truth
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+ eval (v1: 31.5%). **Dedicated repo (full model card + eval data):**
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+ [fernandotonon/QtMeshEditor-mesh-segmentation](https://huggingface.co/fernandotonon/QtMeshEditor-mesh-segmentation).
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  Downloaded into `<AppData>/ai_models/segment/`. License: CC-BY-4.0.
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