Instructions to use fernandotonon/QtMeshEditor-models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- llama-cpp-python
How to use fernandotonon/QtMeshEditor-models with llama-cpp-python:
# !pip install llama-cpp-python from llama_cpp import Llama llm = Llama.from_pretrained( repo_id="fernandotonon/QtMeshEditor-models", filename="caption/SmolVLM-500M-Instruct-Q8_0.gguf", )
llm.create_chat_completion( messages = "No input example has been defined for this model task." )
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use fernandotonon/QtMeshEditor-models with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: llama cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: llama cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: ./llama-cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: ./build/bin/llama-cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Use Docker
docker model run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- LM Studio
- Jan
- Ollama
How to use fernandotonon/QtMeshEditor-models with Ollama:
ollama run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- Unsloth Studio
How to use fernandotonon/QtMeshEditor-models with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for fernandotonon/QtMeshEditor-models to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for fernandotonon/QtMeshEditor-models to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for fernandotonon/QtMeshEditor-models to start chatting
- Atomic Chat new
- Docker Model Runner
How to use fernandotonon/QtMeshEditor-models with Docker Model Runner:
docker model run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- Lemonade
How to use fernandotonon/QtMeshEditor-models with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull fernandotonon/QtMeshEditor-models:Q8_0
Run and chat with the model
lemonade run user.QtMeshEditor-models-Q8_0
List all available models
lemonade list
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex
# Run unsloth studio
unsloth studio -H 0.0.0.0 -p 8888
# Then open http://localhost:8888 in your browser
# Search for fernandotonon/QtMeshEditor-models to start chattingUsing HuggingFace Spaces for Unsloth
# No setup required# Open https://huggingface.co/spaces/unsloth/studio in your browser
# Search for fernandotonon/QtMeshEditor-models to start chattingQtMeshEditor β AI models
ONNX models used by QtMeshEditor's AI-assisted authoring features.
PBR map synthesis
1x-PBRify_NormalV3.onnx, 1x-PBRify_RoughnessV2.onnx, 1x-PBRify_Height.onnx
generate tangent-space normal / roughness / height maps from a single albedo
(diffuse) texture.
These are ONNX re-exports of the CC0 SPAN models from
Kim2091/PBRify_Remix (LICENSE:
CC0-1.0), trained on CC0 content from ambientCG / Poly Haven. Converted with
scripts/export-pbrify-onnx.py in the QtMeshEditor repo (spandrel +
torch.onnx.export, opset 18). All credit for the weights goes to Kim2091.
- License: CC0-1.0 (public domain), same as the source models.
- I/O: 1Γ3ΓHΓW float NCHW in
[0,1]β 1Γ3ΓHΓW out (normal as RGB; roughness/height as RGB, consumed as luminance). Dynamic H/W.
QtMeshEditor downloads these on first use into <AppData>/ai_models/pbr/.
More info in QtMesh Cloud website
Texture upscaling
RealESRGAN_x2plus.onnx, RealESRGAN_x4plus.onnx β 2Γ/4Γ super-resolution.
ONNX re-exports of Real-ESRGAN (xinntao,
BSD-3-Clause). Downloaded into <AppData>/ai_models/pbr/. Credit: xinntao.
Auto-rig skeleton prediction (UniRig)
unirig/encoder.onnx, unirig/decoder.onnx, unirig/embed.onnx β ML skeleton
prediction for unrigged meshes. These are ONNX re-exports of
VAST-AI/UniRig (SIGGRAPH 2025 β MIT
code + MIT weights, trained on Articulation-XL2.0 / CC-BY-4.0). Converted with
scripts/export-unirig-onnx.py in the QtMeshEditor repo. Downloaded into
<AppData>/ai_models/unirig/. Credit for the weights: VAST-AI-Research.
Animation in-betweening (RMIB) β trained by us
inbetween/rmib.onnx β fills the gap between two keyframes with smooth
intermediate motion. Trained from scratch by the QtMeshEditor project on the
permissive CMU Graphics Lab Motion Capture Database.
Beats spherical-linear interpolation by >2Γ on held-out CMU motion.
Dedicated repo: fernandotonon/QtMeshEditor-rmib-inbetween.
Downloaded into <AppData>/ai_models/inbetween/. License: CC-BY-4.0.
Mesh part segmentation β trained by us
segment/meshseg.onnx β predicts head / torso / left+right arm / left+right
leg labels per point (PointNet++-style, two kNN aggregation blocks). Trained
from scratch (v2) by the QtMeshEditor project on surface-sampled synthetic
bodies we own (humanoid incl. chibi, quadruped, biped-with-tail β exact
by-construction labels, CC0) mixed with CC0 rigged characters mined for
exact rig-derived labels (Quaternius packs). 94.7% per-vertex accuracy
on rig-truth eval (v1: 31.5%). Dedicated repo (full model card + eval data):
fernandotonon/QtMeshEditor-mesh-segmentation.
Downloaded into <AppData>/ai_models/segment/. License: CC-BY-4.0.
These models power the AI-assisted authoring features in
QtMeshEditor and its
companion QtMesh Cloud (qtmesh.dev). Each downloads on
first use and runs locally (offline). Mixed licenses per model as noted above
(CC0 / BSD-3 / MIT-derived / CC-BY-4.0); see each section + the QtMeshEditor
THIRD_PARTY_AI_MODELS.md.
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Install Unsloth Studio (macOS, Linux, WSL)
# Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for fernandotonon/QtMeshEditor-models to start chatting