Text Generation
GGUF
qwen3_5
code
coding
coder
qwen
qwen3.5
unsloth
lora
sft
html
css
javascript
threejs
canvas
python
multilingual
conversational
Instructions to use guell00/OBSIDIAN-9B-Coder with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use guell00/OBSIDIAN-9B-Coder with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M # Run inference directly in the terminal: llama cli -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M # Run inference directly in the terminal: llama cli -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M # Run inference directly in the terminal: ./llama-cli -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M # Run inference directly in the terminal: ./build/bin/llama-cli -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Use Docker
docker model run hf.co/guell00/OBSIDIAN-9B-Coder:Q4_K_M
- LM Studio
- Jan
- vLLM
How to use guell00/OBSIDIAN-9B-Coder with vLLM:
Install from pip and serve model
# Install vLLM from pip: pip install vllm # Start the vLLM server: vllm serve "guell00/OBSIDIAN-9B-Coder" # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:8000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "guell00/OBSIDIAN-9B-Coder", "messages": [ { "role": "user", "content": "What is the capital of France?" } ] }'Use Docker
docker model run hf.co/guell00/OBSIDIAN-9B-Coder:Q4_K_M
- Ollama
How to use guell00/OBSIDIAN-9B-Coder with Ollama:
ollama run hf.co/guell00/OBSIDIAN-9B-Coder:Q4_K_M
- Unsloth Studio
How to use guell00/OBSIDIAN-9B-Coder with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for guell00/OBSIDIAN-9B-Coder to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for guell00/OBSIDIAN-9B-Coder to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for guell00/OBSIDIAN-9B-Coder to start chatting
- Pi
How to use guell00/OBSIDIAN-9B-Coder with Pi:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Configure the model in Pi
# Install Pi: npm install -g @mariozechner/pi-coding-agent # Add to ~/.pi/agent/models.json: { "providers": { "llama-cpp": { "baseUrl": "http://localhost:8080/v1", "api": "openai-completions", "apiKey": "none", "models": [ { "id": "guell00/OBSIDIAN-9B-Coder:Q4_K_M" } ] } } }Run Pi
# Start Pi in your project directory: pi
- Docker Model Runner
How to use guell00/OBSIDIAN-9B-Coder with Docker Model Runner:
docker model run hf.co/guell00/OBSIDIAN-9B-Coder:Q4_K_M
- Lemonade
How to use guell00/OBSIDIAN-9B-Coder with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull guell00/OBSIDIAN-9B-Coder:Q4_K_M
Run and chat with the model
lemonade run user.OBSIDIAN-9B-Coder-Q4_K_M
List all available models
lemonade list
- Hermes Agent
How to use guell00/OBSIDIAN-9B-Coder with Hermes Agent:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Configure Hermes
# Install Hermes: curl -fsSL https://hermes-agent.nousresearch.com/install.sh | bash hermes setup # Point Hermes at the local server: hermes config set model.provider custom hermes config set model.base_url http://127.0.0.1:8080/v1 hermes config set model.default guell00/OBSIDIAN-9B-Coder:Q4_K_M
Run Hermes
hermes
- Atomic Chat
- OpenClaw
How to use guell00/OBSIDIAN-9B-Coder with OpenClaw:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf guell00/OBSIDIAN-9B-Coder:Q4_K_M
Configure OpenClaw
# Install OpenClaw: npm install -g openclaw@latest # Register the local server and set it as the default model: openclaw onboard --non-interactive --mode local \ --auth-choice custom-api-key \ --custom-base-url http://127.0.0.1:8080/v1 \ --custom-model-id "guell00/OBSIDIAN-9B-Coder:Q4_K_M" \ --custom-provider-id llama-cpp \ --custom-compatibility openai \ --custom-text-input \ --accept-risk \ --skip-health
Run OpenClaw
openclaw agent --local --agent main --message "Hello from Hugging Face"
| language: | |
| - pt | |
| - en | |
| - es | |
| - fr | |
| - de | |
| - it | |
| - ja | |
| - zh | |
| - ru | |
| - tr | |
| pipeline_tag: text-generation | |
| tags: | |
| - code | |
| - coding | |
| - coder | |
| - qwen | |
| - qwen3.5 | |
| - gguf | |
| - unsloth | |
| - lora | |
| - sft | |
| - html | |
| - css | |
| - javascript | |
| - threejs | |
| - canvas | |
| - python | |
| - multilingual | |
| # 💎 OBSIDIAN-9B-Coder | |
| > **Complete Code · Long Context · Interactive Software** | |
| **OBSIDIAN-9B-Coder** is a 9B-class coding model fine-tuned from **Jackrong/Qwopus3.5-9B-Coder** using the **Coder Max Multilingual** dataset. | |
| The model is specialized in generating **complete software implementations**, with a strong focus on modern frontend development, interactive browser applications, Three.js, HTML5 Canvas, JavaScript, HTML/CSS, Python and general programming. | |
| OBSIDIAN is designed around a simple objective: | |
| > **Generate the implementation, not fragments of it.** | |
| --- | |
| ## ⚡ Highlights | |
| | Feature | OBSIDIAN-9B-Coder | | |
| |---|---| | |
| | Model Class | 9B | | |
| | Training Context | 32K | | |
| | Training Method | LoRA SFT | | |
| | Training Framework | Unsloth | | |
| | Languages | 10 | | |
| | Primary Focus | Code Generation | | |
| | Frontend | Strong specialization | | |
| | Three.js | Strong specialization | | |
| | Canvas | Strong specialization | | |
| | JavaScript | Strong specialization | | |
| | Python | Supported | | |
| | Distribution | GGUF | | |
| --- | |
| # 🧠 Overview | |
| OBSIDIAN-9B-Coder was created to further specialize an already capable coding model toward **implementation-heavy programming tasks**. | |
| Instead of focusing primarily on explanations surrounding code, the fine-tuning corpus heavily emphasizes generation of the actual implementation. | |
| The model is particularly suited for: | |
| - Complete single-file web applications | |
| - HTML5 | |
| - Modern CSS | |
| - JavaScript ES6+ | |
| - Three.js | |
| - HTML5 Canvas | |
| - Interactive browser applications | |
| - Browser games | |
| - Graphical experiments | |
| - DOM manipulation | |
| - Animation loops | |
| - State management | |
| - Python | |
| - Algorithms | |
| - Multilingual programming instructions | |
| - Long-form code generation | |
| --- | |
| # 🔥 Core Philosophy | |
| ```text | |
| USER REQUEST | |
| │ | |
| ▼ | |
| ┌──────────────────────┐ | |
| │ OBSIDIAN-9B-Coder │ | |
| └──────────────────────┘ | |
| │ | |
| ▼ | |
| COMPLETE IMPLEMENTATION | |
| │ | |
| ├── HTML | |
| ├── CSS | |
| ├── JavaScript | |
| ├── Three.js | |
| ├── Canvas | |
| └── Python | |
| ``` | |
| The training strategy emphasizes: | |
| ```text | |
| Less boilerplate explanation | |
| + | |
| More actual implementation | |
| + | |
| Complete long-form outputs | |
| = | |
| OBSIDIAN | |
| ``` | |
| OBSIDIAN is fine-tuned to preserve long application structures including: | |
| - document layout; | |
| - styles; | |
| - application state; | |
| - event handlers; | |
| - rendering logic; | |
| - animation loops; | |
| - user interaction; | |
| - game logic; | |
| - DOM lifecycle; | |
| - complete closing structures. | |
| --- | |
| # 🎮 Three.js Specialization | |
| Three.js is one of the primary specialization targets of OBSIDIAN. | |
| Training examples contain patterns involving: | |
| - Scene creation | |
| - Perspective cameras | |
| - Lighting | |
| - Meshes | |
| - Materials | |
| - Geometry | |
| - Animation loops | |
| - Keyboard input | |
| - Mouse interaction | |
| - Game mechanics | |
| - Collision logic | |
| - 3D environments | |
| - Interactive simulations | |
| - Complete browser games | |
| - Single-file Three.js applications | |
| The objective is not simply to teach isolated Three.js API calls. | |
| The model is trained to connect the different components required to produce an actual working application. | |
| For example: | |
| ```text | |
| Scene | |
| │ | |
| ├── Camera | |
| ├── Renderer | |
| ├── Lighting | |
| ├── Objects | |
| │ | |
| └── Materials | |
| │ | |
| ├── Input | |
| ├── State | |
| ├── Game Logic | |
| └── Animation Loop | |
| ``` | |
| --- | |
| # 🌐 Frontend Generation | |
| OBSIDIAN has strong exposure to complete frontend applications combining: | |
| ```text | |
| HTML | |
| │ | |
| ├── CSS | |
| │ | |
| └── JavaScript | |
| │ | |
| ├── DOM | |
| ├── State | |
| ├── Events | |
| ├── Canvas | |
| ├── Three.js | |
| ├── Rendering | |
| └── Animation | |
| ``` | |
| A typical training target may contain an entire application: | |
| ```html | |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <style> | |
| /* Complete interface */ | |
| </style> | |
| </head> | |
| <body> | |
| <main> | |
| <!-- Complete application --> | |
| </main> | |
| <script> | |
| // Application state | |
| // Event handling | |
| // Rendering | |
| // Interaction | |
| // Animation loop | |
| </script> | |
| </body> | |
| </html> | |
| ``` | |
| The objective is to reduce common failure modes where coding models generate the beginning of an application but fail to correctly complete its architecture. | |
| --- | |
| # 🌍 Multilingual Programming | |
| OBSIDIAN was fine-tuned with programming instructions across **10 languages**. | |
| | Language | Code | | |
| |---|---| | |
| | Português | `pt` | | |
| | English | `en` | | |
| | Español | `es` | | |
| | Français | `fr` | | |
| | Deutsch | `de` | | |
| | Italiano | `it` | | |
| | 日本語 | `ja` | | |
| | 简体中文 | `zh` | | |
| | Русский | `ru` | | |
| | Türkçe | `tr` | | |
| The goal is to make coding capability less dependent on the natural language used in the instruction. | |
| A developer can therefore ask for implementations using prompts in multiple languages while still requesting code in the same programming ecosystem. | |
| --- | |
| # 🗃️ Training Dataset | |
| OBSIDIAN-9B-Coder was fine-tuned using **Coder Max Multilingual**. | |
| **Dataset:** | |
| `guell00/Coder-max` | |
| Coder Max is a conversational supervised fine-tuning dataset focused heavily on code generation. | |
| The corpus was designed around **complete implementations rather than heavily truncated programming responses**. | |
| ## Dataset Characteristics | |
| | Characteristic | Description | | |
| |---|---| | |
| | Format | JSONL | | |
| | Structure | Conversational messages | | |
| | Training Type | Supervised Fine-Tuning | | |
| | Languages | 10 | | |
| | Main Content | Programming | | |
| | Code Density | ~95%+ | | |
| | Frontend Focus | Strong | | |
| | Three.js Specialization | Strong | | |
| | Long Code Outputs | Preserved | | |
| --- | |
| # 📊 Coder Max Scale | |
| Coder Max is distributed in multiple incremental variants. | |
| | Variant | Physical Size | Records | Messages | Code Density | | |
| |---|---:|---:|---:|---:| | |
| | `001MB` | 3,739,874 B | 109 | 220 | 99.08% | | |
| | `010MB` | 12,709,008 B | 969 | 2,012 | 96.18% | | |
| | `100MB` | 102,679,666 B | 9,790 | 20,396 | 95.84% | | |
| | `300MB` | 302,689,973 B | 29,233 | 60,916 | 95.83% | | |
| | `500MB` | 502,678,782 B | 48,676 | 101,442 | 95.82% | | |
| | `600MB` | 602,666,385 B | 58,466 | 121,848 | 95.82% | | |
| | `001GB` | 1,002,677,454 B | 97,499 | 203,200 | 95.82% | | |
| | `total_4GB` | 4,002,669,404 B | 390,302 | 813,452 | 95.81% | | |
| The larger variants contain the content represented by the smaller variants, allowing different training scales without requiring manual concatenation. | |
| --- | |
| # 🧹 Dataset Curation | |
| Coder Max was built with a code-oriented preprocessing pipeline. | |
| Important characteristics include: | |
| ### Code Density | |
| More than 95% of the larger corpus variants consist of code-oriented content. | |
| ### Python Syntax Validation | |
| Python blocks were structurally checked during preprocessing. | |
| Invalid or corrupted samples could therefore be removed before training. | |
| ### Complete Code Preservation | |
| Long HTML, CSS and JavaScript applications are preserved rather than intentionally truncated. | |
| This is especially important for teaching: | |
| - closing tags; | |
| - application state; | |
| - complete functions; | |
| - event listeners; | |
| - rendering loops; | |
| - lifecycle logic. | |
| ### Data Sanitization | |
| The preprocessing pipeline targets removal of artifacts such as: | |
| - credentials; | |
| - API keys; | |
| - local IP addresses; | |
| - runtime artifacts. | |
| ### Provenance | |
| Dataset records include SHA-256-based provenance metadata. | |
| --- | |
| # 🧪 Fine-Tuning | |
| OBSIDIAN-9B-Coder was produced using supervised fine-tuning with **LoRA**. | |
| Training configuration: | |
| ```text | |
| Training method LoRA | |
| Precision BF16 | |
| LoRA rank 16 | |
| LoRA alpha 32 | |
| LoRA dropout 0 | |
| Context target 32,768 | |
| Trainer Unsloth | |
| Optimizer AdamW BNB 8-bit | |
| Scheduler Cosine | |
| Response-only training Enabled | |
| ``` | |
| LoRA target modules: | |
| ```text | |
| q_proj | |
| k_proj | |
| v_proj | |
| o_proj | |
| gate_proj | |
| up_proj | |
| down_proj | |
| ``` | |
| --- | |
| # 🧬 Training Strategy | |
| The model was trained using a code-heavy SFT corpus designed around long-form completions. | |
| Important characteristics include: | |
| - long HTML responses; | |
| - complete application generation; | |
| - high-value specialization examples; | |
| - multilingual prompt variants; | |
| - frontend-oriented training; | |
| - Three.js exposure; | |
| - Canvas exposure; | |
| - JavaScript-heavy examples; | |
| - assistant-response-only loss. | |
| Some repetitions in the source dataset may be intentional. | |
| Selected programming concepts and application patterns can be repeated to reinforce specific behaviors and specialization targets. | |
| --- | |
| # 📦 GGUF | |
| OBSIDIAN-9B-Coder is distributed in **GGUF** format for efficient local inference. | |
| Available quantizations include: | |
| | File | Quantization | Recommended Use | | |
| |---|---|---| | |
| | `Qwopus3.5-9B-Coder.Q8_0.gguf` | Q8_0 | Maximum practical GGUF fidelity | | |
| | `Qwopus3.5-9B-Coder.Q6_K.gguf` | Q6_K | High quality | | |
| | `Qwopus3.5-9B-Coder.Q5_K_M.gguf` | Q5_K_M | Quality / size balance | | |
| | `Qwopus3.5-9B-Coder.Q4_K_M.gguf` | Q4_K_M | Recommended general use | | |
| | `Qwopus3.5-9B-Coder.Q3_K_M.gguf` | Q3_K_M | Memory-constrained systems | | |
| | `Qwopus3.5-9B-Coder.BF16-mmproj.gguf` | BF16 mmproj | Multimodal projector | | |
| --- | |
| # ⚖️ Quantization Guide | |
| ```text | |
| QUALITY | |
| ▲ | |
| │ | |
| Q8_0 ████████████████████ | |
| Q6_K ██████████████████ | |
| Q5_K_M █████████████████ | |
| Q4_K_M ███████████████ | |
| Q3_K_M ████████████ | |
| │ | |
| └──────────────► LOWER MEMORY | |
| ``` | |
| ## Q8_0 | |
| Use when preserving model fidelity is more important than memory consumption. | |
| ## Q6_K | |
| High-quality option with lower requirements than Q8_0. | |
| ## Q5_K_M | |
| Strong compromise between model fidelity and memory requirements. | |
| ## Q4_K_M | |
| Recommended starting point for most local deployments. | |
| ## Q3_K_M | |
| Designed for systems where memory consumption is the primary constraint. | |
| For coding workloads, **Q4_K_M** and **Q5_K_M** are good starting points. | |
| --- | |
| # 🚀 llama.cpp | |
| For compatible text inference: | |
| ```bash | |
| llama-cli -hf guell00/OBSIDIAN-9B-Coder --jinja | |
| ``` | |
| For compatible multimodal inference: | |
| ```bash | |
| llama-mtmd-cli -hf guell00/OBSIDIAN-9B-Coder --jinja | |
| ``` | |
| The exact command and available features depend on the installed `llama.cpp` version and selected GGUF files. | |
| --- | |
| # 💻 Example Prompts | |
| ## Three.js Game | |
| ```text | |
| Create a complete Three.js game inside a single HTML file. | |
| Include: | |
| - responsive rendering; | |
| - perspective camera; | |
| - dynamic lighting; | |
| - keyboard controls; | |
| - collision logic; | |
| - score system; | |
| - restart functionality; | |
| - animation loop. | |
| Return the complete HTML file. | |
| ``` | |
| --- | |
| ## Frontend Application | |
| ```text | |
| Create a complete responsive web application using HTML, | |
| CSS and vanilla JavaScript. | |
| The application must include: | |
| - modern interface; | |
| - internal state; | |
| - animations; | |
| - user interaction; | |
| - responsive design. | |
| Return a single complete HTML file. | |
| ``` | |
| --- | |
| ## Portuguese | |
| ```text | |
| Crie uma aplicação web completa usando HTML, CSS e JavaScript. | |
| A aplicação deve possuir uma interface moderna, animações, | |
| estado interno e interação com o usuário. | |
| Retorne o arquivo HTML completo. | |
| ``` | |
| --- | |
| ## Canvas | |
| ```text | |
| Build a complete interactive particle simulation using the | |
| HTML5 Canvas API. | |
| Include mouse interaction, animation, responsive resizing | |
| and performance-conscious rendering. | |
| ``` | |
| --- | |
| ## Python | |
| ```text | |
| Implement a complete Python solution for the following problem. | |
| Explain the algorithm briefly and return working code. | |
| ``` | |
| --- | |
| # 🎛️ Generation Settings | |
| Coding tasks generally benefit from conservative sampling. | |
| A reasonable starting point: | |
| ```text | |
| temperature: 0.2 | |
| top_p: 0.9 | |
| ``` | |
| For more creative frontend generation: | |
| ```text | |
| temperature: 0.5 - 0.7 | |
| top_p: 0.9 - 0.95 | |
| ``` | |
| These values are starting points rather than guaranteed optimal settings. | |
| Generation parameters should be benchmarked for the target workload. | |
| --- | |
| # 🎯 Intended Use | |
| OBSIDIAN-9B-Coder is intended for: | |
| - Coding assistants | |
| - Frontend code generation | |
| - HTML/CSS/JavaScript generation | |
| - Three.js applications | |
| - Browser games | |
| - Canvas applications | |
| - Interactive interfaces | |
| - Python programming | |
| - Programming experiments | |
| - Multilingual coding assistants | |
| - Local coding models | |
| - Research into code-specialized fine-tuning | |
| --- | |
| # 📏 Evaluation | |
| Executable evaluation is strongly recommended for coding models. | |
| A useful evaluation pipeline is: | |
| ```text | |
| PROMPT | |
| │ | |
| ▼ | |
| GENERATE | |
| │ | |
| ▼ | |
| PARSE | |
| │ | |
| ▼ | |
| EXECUTE | |
| │ | |
| ▼ | |
| INSPECT | |
| │ | |
| ▼ | |
| TEST | |
| ``` | |
| Useful evaluation categories include: | |
| - HTML completeness | |
| - CSS validity | |
| - JavaScript syntax | |
| - JavaScript runtime behavior | |
| - Three.js initialization | |
| - Rendering-loop correctness | |
| - DOM interaction | |
| - Canvas rendering | |
| - Python syntax | |
| - Algorithmic correctness | |
| - Long-response completion | |
| - Multilingual instruction following | |
| For code-generation models, executable correctness is generally more informative than text similarity alone. | |
| --- | |
| # ⚠️ Limitations | |
| OBSIDIAN-9B-Coder is a generative model. | |
| Generated code can contain: | |
| - logical errors; | |
| - security vulnerabilities; | |
| - hallucinated APIs; | |
| - outdated library usage; | |
| - incomplete edge-case handling; | |
| - incorrect assumptions; | |
| - dependency incompatibilities. | |
| Generated applications should be inspected and tested before production deployment. | |
| Long context capacity also does not guarantee perfect reasoning or perfect retention across every token of a long prompt. | |
| --- | |
| # 🧬 Model Lineage | |
| OBSIDIAN-9B-Coder was **not trained from scratch**. | |
| Its lineage is: | |
| ```text | |
| Qwen3.5 family | |
| │ | |
| ▼ | |
| Jackrong/Qwopus3.5-9B-Coder | |
| │ | |
| ▼ | |
| Coder Max Multilingual | |
| │ | |
| ▼ | |
| LoRA Supervised Fine-Tuning | |
| │ | |
| ▼ | |
| OBSIDIAN-9B-Coder | |
| │ | |
| ▼ | |
| GGUF Quantizations | |
| ``` | |
| OBSIDIAN therefore inherits substantial pretrained and coding capabilities from its base model while adding specialization through Coder Max. | |
| --- | |
| # 📚 Training Sources | |
| ## Base Model | |
| OBSIDIAN-9B-Coder was fine-tuned from: | |
| **Jackrong/Qwopus3.5-9B-Coder** | |
| Hugging Face: | |
| https://huggingface.co/Jackrong/Qwopus3.5-9B-Coder | |
| The Jackrong model is itself a coding-focused derivative of the Qwen3.5 model family and provides the underlying pretrained and coding capabilities used as the starting point for OBSIDIAN. | |
| --- | |
| ## Fine-Tuning Dataset | |
| The dataset used for the OBSIDIAN fine-tuning stage was: | |
| **Coder Max Multilingual** | |
| **Author:** guell00 | |
| Hugging Face: | |
| https://huggingface.co/datasets/guell00/Coder-max | |
| Coder Max provides the additional specialization toward: | |
| - complete code generation; | |
| - HTML/CSS/JavaScript; | |
| - Three.js; | |
| - Canvas; | |
| - Python; | |
| - interactive applications; | |
| - long-form implementations; | |
| - multilingual programming instructions. | |
| --- | |
| # 🏗️ Training Stack | |
| ```text | |
| Qwen3.5 Model Family | |
| │ | |
| ▼ | |
| Jackrong/Qwopus3.5-9B-Coder | |
| │ | |
| │ Base model | |
| ▼ | |
| Coder Max Multilingual | |
| guell00/Coder-max | |
| │ | |
| │ Code-focused SFT data | |
| ▼ | |
| LoRA + SFT | |
| Unsloth | |
| │ | |
| ▼ | |
| OBSIDIAN-9B-Coder | |
| │ | |
| ▼ | |
| GGUF | |
| │ | |
| ├── Q3_K_M | |
| ├── Q4_K_M | |
| ├── Q5_K_M | |
| ├── Q6_K | |
| └── Q8_0 | |
| ``` | |
| --- | |
| # 🙏 Credits | |
| OBSIDIAN-9B-Coder builds upon work from the open-source model ecosystem. | |
| ### Qwen | |
| For the underlying Qwen model family and architecture. | |
| ### Jackrong | |
| For **Qwopus3.5-9B-Coder**, used as the direct base model for this fine-tuning. | |
| ### Unsloth | |
| For the efficient fine-tuning and model conversion tooling used during training. | |
| ### guell00 | |
| For: | |
| - **Coder Max Multilingual** | |
| - OBSIDIAN fine-tuning | |
| - dataset preparation | |
| - model specialization | |
| - GGUF release | |
| --- | |
| # 💎 OBSIDIAN-9B-Coder | |
| ```text | |
| Base | |
| Jackrong/Qwopus3.5-9B-Coder | |
| + | |
| Dataset | |
| guell00/Coder-max | |
| + | |
| Fine-Tuning | |
| LoRA SFT / Unsloth | |
| = | |
| OBSIDIAN-9B-Coder | |
| ``` | |
| **9B · 32K Training Context · Three.js · JavaScript · HTML · CSS · Canvas · Python · Multilingual** | |
| > **OBSIDIAN-9B-Coder — specialized for complete code generation.** |