The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents Paper • 2610.36077 • Published 9 days ago • 49
Steering Black-Box Large Language Model Agents with Pitfall Anticipation World Model Paper • 2610.29139 • Published 14 days ago • 6
F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation Paper • 2610.31623 • Published 13 days ago • 9
Thinking Inertia: LLMs Keep Thinking When Told Not To Paper • 2610.11765 • Published 27 days ago • 118
From Prompting to Composing: A Spatial Canvas Interface for Poster Generation Paper • 2610.12230 • Published 27 days ago • 10
Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting Paper • 2610.05289 • Published Oct 4 • 6
VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention Paper • 2609.15810 • Published Sep 14 • 26
Continual Learning Mechanisms Compose for Long-Horizon Memorization Paper • 2609.06986 • Published Sep 7 • 59
Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy Paper • 2609.07470 • Published Sep 7 • 7
Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction Paper • 2609.04201 • Published Sep 3 • 40
Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM Paper • 2609.04098 • Published Sep 3 • 25
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination Paper • 2608.14391 • Published Aug 14 • 118
SKILLER: Language-Level Reinforcement Learning for Reusable Skill Extraction in Small Language Models Paper • 2608.10538 • Published Aug 11 • 10
OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution Paper • 2608.00677 • Published Aug 1 • 27
GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization Paper • 2608.01492 • Published Aug 2 • 7