RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation Paper • 2607.06559 • Published 2 days ago • 72
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Paper • 2607.05373 • Published 3 days ago • 52
SkillHone: A Harness for Continual Agent Skill Evolution Through Persistent Decision History Paper • 2606.08671 • Published 16 days ago • 43
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published 24 days ago • 176
OpenRath: Session-Centered Runtime State for Agent Systems Paper • 2606.19409 • Published 22 days ago • 77
Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems Paper • 2606.18837 • Published 22 days ago • 57
Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance Paper • 2606.19195 • Published 22 days ago • 139
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects Paper • 2606.15133 • Published 26 days ago • 74
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models Paper • 2606.11324 • Published 30 days ago • 170
OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data Paper • 2606.13432 • Published 28 days ago • 113
FORT-Searcher: Synthesizing Shortcut-Resistant Search Tasks for Training Deep Search Agents Paper • 2606.12087 • Published 29 days ago • 77
Claw-SWE-Bench: A Benchmark for Evaluating OpenClaw-style Agent Harnesses on Coding Tasks Paper • 2606.12344 • Published 29 days ago • 71
From Correctness to Utility: Gain-Based Prefix Evaluation for LLM Reasoning Paper • 2606.07190 • Published Jun 5 • 35
Toward Generalist Autonomous Research via Hypothesis-Tree Refinement Paper • 2606.11926 • Published 29 days ago • 126
Retrospective Harness Optimization: Improving LLM Agents via Self-Preference over Trajectory Rollouts Paper • 2606.05922 • Published Jun 4 • 69