Instructions to use ianlebot/Wireframe_to_Texture with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use ianlebot/Wireframe_to_Texture with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("nunchaku-tech/nunchaku-qwen-image-edit-2509", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("ianlebot/Wireframe_to_Texture") prompt = "HNDPNT, Texture the wireframe mesh of a complex ornate fantasy tech-hammer. Apply a stylized handpainted base color style. The texture features a blocky head constructed from polished gold trim, copper plating, and silver inlays with scrollwork. It is embedded with large faceted glowing blue gems on the sides and blue crystal spikes at the back. The handle displays copper piping, vertical blue energy vials, and a dark brown grip with glowing blue runes, ending in a mechanical claw pommel." image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps
- Draw Things
- DiffusionBee