sd-cpp parametrization

#18
by MortiDahlaine - opened

I have been fighting with the task of getting the images to be clearer, more photorealistic and it's proven to be a bit of painful. This is how pictures looked like first:

vilzen7

Ultimately, I have managed to improve them with --sampling-method lcm --cfg-scale 2.5 --steps 16 to something like this:

vilzen-lcm-lora-7

Not perfect, but vastly better. Then I made another prompt and it looked fine, but a yet different prompt, like this:

{
  "high_level_description": "A photorealistic high fantasy scene of a poisoned lake glowing with pallid ghostly verdigris under a vermillion-red alien sky, surrounded by ruined park fragments and venomous violet vegetation, with the withered last monarch seated on a hollowed throne amid the desolation of his fallen empire.",
  "aspect_ratio": "16:9",
  "style_description": {
    "medium": "Photorealistic cinematic fantasy",
    "aesthetics": "Ruined early-20th-century parkland on another planet, gothic decay, imperial grandeur, spectral melancholy, and poisonous natural beauty",
    "lighting": "Nighttime luminous atmosphere with the lake emitting a ghostly pale-green glow, contrasted by deep amber-orange to vermillion-red sky light, long shadows, and faint mist across the ruined realm",
    "color_palette": [
      "#B8D8C0",
      "#7FA58F",
      "#FF9F43",
      "#C94A2E",
      "#5A1E7A",
      "#2E1A3A",
      "#D8C2A0"
    ],
    "mood": "Profound doubt, hopelessness, and the eerie feeling of an empire that has almost returned but cannot quite come alive"
  },
  "compositional_deconstruction": {
    "background": "A vast amber-orange to vermillion-red sky with thin violet clouds and a faint alien horizon. The ground is a desolate parkland of cracked stone paths, broken fountains, rusted ironwork, and remnants of early-20th-century architecture, all overgrown by immense venomous plants with dark purple and violet leaves.",
    "elements": [
      {
        "type": "obj",
        "bbox": [
          0,
          0,
          1600,
          430
        ],
        "text": "Amber-orange vermillion sky",
        "desc": "Wide alien sky in warm orange-red tones, deepening upward into vermillion red with soft violet haze and thin cloud bands, giving the scene a nocturnal but ominous glow."
      },
      {
        "type": "obj",
        "bbox": [
          120,
          360,
          1020,
          780
        ],
        "text": "Poisoned lake of spectral verdigris",
        "desc": "A large ruined lake in the center-left of the scene, its water glowing with a pale, ghostly verdigris that resembles the spectral visages of the dead, rippling softly and casting emerald light onto nearby roots, stones, and broken park paths."
      },
      {
        "type": "obj",
        "bbox": [
          0,
          520,
          1600,
          900
        ],
        "text": "Ruined park and venomous vegetation",
        "desc": "Former park fragments choked by immense venomous vegetation, including dark purple vines, violet shrubs, thorned stems, and hanging moss draped over cracked stone, iron railings, and overgrown walkways."
      },
      {
        "type": "obj",
        "bbox": [
          1020,
          450,
          1460,
          720
        ],
        "text": "Fragments of former park",
        "desc": "Broken classical park ruins and early-20th-century architectural remnants, with cracked marble paths, rusted benches, broken fountains, and weathered stone edges swallowed by dense violet growth."
      },
      {
        "type": "obj",
        "bbox": [
          1040,
          610,
          1440,
          840
        ],
        "text": "Hollowed throne of the last monarch",
        "desc": "A massive hollowed throne built from dark stone and old imperial metal, set on a raised dais at the edge of the poisoned lake, with the last monarch seated within it as a withered shade or still-living ruler. Facing the lake."
      },
      {
        "type": "obj",
        "bbox": [
          1080,
          650,
          1360,
          810
        ],
        "text": "Withered last monarch",
        "desc": "The last monarch seated upon the hollowed throne, robed in tattered early-20th-century regalia, either contemplating the revival of his empire or transformed into a shadow of the past. Facing the lake."
      },
      {
        "type": "obj",
        "bbox": [
          180,
          620,
          980,
          860
        ],
        "text": "Spectral lake glow",
        "desc": "A luminous emerald-green reflection spreading across the foreground water and stone, casting ghostly green light and creating the feeling that the lake itself induces doubt and hopelessness."
      }
    ]
  }
}

This yields extremely noisy pictures no matter what I try:

skelvalar-lcm-cfg25-2

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