Image21-INT4 / evaluation /report.md
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Informal release evaluation: BF16 / INT4

This community comparison is reference material. It is not an official evaluation.

14 paired outputs on NVIDIA GeForce RTX 5090; 1024×1024, 40 steps, offload=model, CFG=1, KV cache enabled.

Warmup excluded. Pixel metrics measure drift. They are not a semantic quality score. The suite is small and does not establish a ranking.

Case Seed BF16 s INT4 s BF16 peak GiB INT4 peak GiB RGB MAE
portrait 42 28.05 29.41 16.40 7.71 0.0528
portrait 123 26.06 28.21 16.40 7.71 0.0639
english_text 42 25.40 28.35 16.41 7.71 0.0839
english_text 123 25.23 28.67 16.41 7.71 0.0547
chinese_text 42 25.55 28.67 16.41 7.71 0.0791
chinese_text 123 25.61 28.79 16.41 7.71 0.0819
composition 42 25.21 28.72 16.41 7.71 0.0297
composition 123 25.51 28.67 16.41 7.71 0.0594
texture 42 25.40 28.98 16.40 7.70 0.0775
texture 123 25.13 28.76 16.40 7.70 0.0489
rgba 42 25.02 28.55 16.40 7.70 0.0444
rgba 123 25.76 28.54 16.40 7.70 0.0760
edit 1000042 38.67 33.81 19.08 9.99 0.0112
edit 1000123 31.10 33.51 19.08 9.99 0.0107

Summary

Mean latency: BF16 26.98s; INT4 29.40s. Maximum allocated CUDA memory: BF16 19.08 GiB; INT4 9.99 GiB.

Raw records: comparison.csv, bf16/records.jsonl, int4/records.jsonl. Visual notes belong in qualitative.md and are written after inspecting the images.