The DepthPro model converted to Unity Sentis
The model uses a static input with shape (1, 3, 1536, 1536). The image is expected to be in the [-1.0, 1.0] range. Models were converted and quantized to float16 format using Sentis v2.1.0
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apple/DepthPro
string modelName = "[Your model name here].sentis"; Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName); IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model); // Please see provided C# file for more details