How to use from the
Use from the
unity-sentis library
string modelName = "[Your model name here].sentis";
Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName);
IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model);
// Please see provided C# file for more details

The DepthPro model converted to Unity Sentis

The model uses a static input with shape (1, 3, 1536, 1536). The image is expected to be in the [-1.0, 1.0] range. Models were converted and quantized to float16 format using Sentis v2.1.0

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