Instructions to use litert-community/Cloth-Segmentation-U2Net-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/Cloth-Segmentation-U2Net-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
license: mit
library_name: litert
pipeline_tag: image-segmentation
tags:
- litert
- tflite
- android
- on-device
- gpu
- clothing-segmentation
- fashion
- virtual-try-on
- u2net
Cloth Segmentation (U²-Net) — LiteRT GPU
On-device clothing segmentation running fully on the LiteRT CompiledModel GPU
delegate (no CPU fallback). cloth-segmentation
is a U²-Net trained on iMaterialist-Fashion to segment upper-body / lower-body /
full-body clothing — the building block for virtual try-on and fashion apps. ~88 ms/frame
on a Pixel 8a.
- Architecture: U²-Net (RSU nested residual blocks), 4-class head — pure CNN.
- Weights: levindabhi/cloth-segmentation (iMaterialist-Fashion) · MIT.
- Size: 176 MB.
Upper-body clothing (cyan) + lower-body (orange). Photo: Unsplash (free license).
I/O
- Input:
[1, 3, 768, 768]NCHW, RGB,(x/255 - 0.5)/0.5(i.e. [-1, 1]). - Output:
[1, 4, 768, 768]logits —argmaxover the 4 classes: 0 = background, 1 = upper body, 2 = lower body, 3 = full body (dress).
GPU conversion
U²-Net is a pure CNN → fully GPU-compatible (254/254 nodes on the delegate, 1
partition; device corr 0.999798, ~88 ms) with one defensive patch: align_corners=True
→ False on the bilinear upsamples (the GPU delegate rejects align_corners=True).
CPU-exact vs PyTorch (corr 1.0).
Minimal usage
Kotlin (Android, LiteRT CompiledModel GPU)
val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "clothseg.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()
inBufs[0].writeFloat(inputNCHW) // [1,3,768,768] RGB, (x/255-0.5)/0.5
model.run(inBufs, outBufs)
val out = outBufs[0].readFloat() // [4*768*768]; per pixel p argmax over the 4 class planes
// class 0 bg, 1 upper, 2 lower, 3 full-body
Python (LiteRT / ai-edge-litert)
import numpy as np
from ai_edge_litert.interpreter import Interpreter
it = Interpreter(model_path="clothseg.tflite"); it.allocate_tensors()
inp, out = it.get_input_details(), it.get_output_details()
it.set_tensor(inp[0]["index"], x) # [1,3,768,768] float32, RGB, (x/255-0.5)/0.5
it.invoke()
seg = it.get_tensor(out[0]["index"])[0].argmax(0) # [768,768] 0=bg 1=upper 2=lower 3=full
Conversion
Converted with litert-torch (build_clothseg.py): loads the MIT U²-Net cloth weights
and exports the 4-class graph.
License
MIT (cloth-segmentation / levindabhi). Trained on iMaterialist-Fashion-2019.
