Instructions to use litert-community/DM-Count-Crowd-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/DM-Count-Crowd-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
DM-Count β Crowd counting (LiteRT GPU)
On-device crowd counting running fully on the LiteRT CompiledModel GPU delegate
(no CPU fallback). DM-Count (NeurIPS 2020)
regresses a person density map whose sum is the crowd size β it counts hundreds of
people where detector-based counting saturates.
- Architecture: VGG19 backbone + conv regression head β pure CNN.
- Weights: cvlab-stonybrook/DM-Count (UCF-QNRF) Β· MIT.
- Size: 86 MB.
Input (left) β density heatmap + count (right). Photo: Pexels (free license).
I/O
- Input:
[1, 3, 512, 512]NCHW, RGB, ImageNet-normalized (mean[0.485,0.456,0.406], std[0.229,0.224,0.225]). - Output:
[1, 1, 64, 64]non-negative density map βsum(map)= estimated person count; normalize per frame for a heatmap overlay.
GPU conversion
DM-Count is a pure CNN (VGG19 + conv head). It converts fully GPU-compatible (30/30 nodes
on the delegate, 1 partition; Pixel 8a corr 0.9998β1.0 and count within 0.4% of PyTorch on
real crowd images, ~79 ms/frame) with one exact rewrite: the mid-graph
F.upsample_bilinear (align_corners=True RESIZE_BILINEAR, banned on the delegate) is a
linear operator, re-authored as two constant-matrix multiplies β with the constant on the
RHS (lowers to FULLY_CONNECTED; the delegate rejects BATCH_MATMUL with a constant
LHS). Desktop corr vs PyTorch is 1.000000 with an identical count.
Minimal usage
Kotlin (Android, LiteRT CompiledModel GPU)
val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "dmcount.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()
inBufs[0].writeFloat(inputNCHW) // [1,3,512,512] RGB, ImageNet-norm
model.run(inBufs, outBufs)
val density = outBufs[0].readFloat() // [64*64] density map
val count = density.sum() // estimated number of people
Python (LiteRT CompiledModel API)
import numpy as np
from ai_edge_litert.compiled_model import CompiledModel
model = CompiledModel.from_file("dmcount.tflite")
inputs = model.create_input_buffers(0)
outputs = model.create_output_buffers(0)
inputs[0].write(np.ascontiguousarray(x, np.float32)) # [1,3,512,512] RGB, ImageNet-norm
model.run_by_index(0, inputs, outputs)
n = model.get_output_buffer_requirements(0, 0)["buffer_size"] // 4
density = outputs[0].read(n, np.float32).reshape(64, 64)
count = float(density.sum())
Conversion
Converted with litert-torch (build_dmcount.py): loads the MIT DM-Count (UCF-QNRF)
weights and exports the raw density map. The UCF-QNRF checkpoint generalizes best across
scenes; the upstream repo also bundles an NWPU-Crowd variant.
Performance
Measured on a Pixel 8a (Tensor G3, Android 16) with the standard TFLite benchmark_model tool β 10 warm-up runs then 50 timed runs, reported as the tool's mean.
| Runtime | Backend | Graph on GPU | Latency |
|---|---|---|---|
LiteRT CompiledModel (LITERT_CL) |
GPU | 30 / 30 | ~79 ms |
TFLite benchmark_model (TfLiteGpuDelegateV2) |
GPU (OpenCL) | 30 / 30 | 98.2 ms |
TFLite benchmark_model |
CPU (XNNPACK, 4 threads) | β | 3185.7 ms |
The two GPU rows are different runtimes, not a contradiction. The LITERT_CL figure is the one recorded when this model shipped, taken through LiteRT's own CompiledModel accelerator β the path the Kotlin sample app and the LiteRT API use. The TfLiteGpuDelegateV2 figure is the classic TFLite OpenCL delegate, measured with a tool anyone can download and re-run. They agree on how much of the graph the GPU takes; they disagree on speed, and the classic delegate is the slower of the two here. Read the TfLiteGpuDelegateV2 row as a reproducible floor, not as this model's speed on LiteRT.
Snapdragon NPU (Hexagon)
The NPU is 2.90x faster than the GPU (9.54 ms against 27.64 ms) and loads 6.79x faster (139 ms against 943 ms).
| backend | inference (median / min) | load |
|---|---|---|
| NPU (Hexagon v81) | 9.54 ms / 9.16 ms | 139 ms |
| GPU (Adreno) | 27.64 ms / 27.38 ms | 943 ms |
Measured on a Samsung Galaxy S26 (Snapdragon 8 Elite Gen 5 / SM8850, Hexagon v81, Android 16), LiteRT CompiledModel 2.2.0, one accelerator per process, 5 warm-up runs then N=50 timed runs, median reported. Every run held thermal status NONE throughout. Headroom 0.70-0.71, where 1.0 is the throttling threshold.
The NPU rows here ran artifacts compiled ahead of time for SM8850 with QAIRT 2.47.0; the GPU rows ran the published files as they are. LiteRT can also compile for the NPU on the device at first load, which is what lets you ship the published file unchanged β that path and the ten runtime libraries it needs are in the NPU recipe, and we did not measure it here. GPU wiring is in the GPU recipe.
License
MIT (DM-Count / cvlab-stonybrook). Trained on UCF-QNRF.
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