Instructions to use litert-community/EDSR-x4-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/EDSR-x4-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
EDSR (Γ4) β Super-resolution (LiteRT GPU)
On-device Γ4 single-image super-resolution running fully on the LiteRT
CompiledModel GPU delegate (no CPU fallback). EDSR
(CVPR 2017 winner) upscales a low-res image 4Γ with sharp detail. The first
super-resolution model in the litert-community zoo. ~23 ms/frame on a Pixel 8a.
- Architecture: EDSR-baseline (16 residual blocks, no BatchNorm) + sub-pixel upsampler β pure CNN.
- Weights: eugenesiow/edsr-base (super-image, DIV2K) Β· Apache-2.0.
- Size: 7.7 MB.
Left: bicubic Γ4. Right: EDSR Γ4 (sharper fur / whiskers / eyes). Photo: Unsplash (free license).
I/O
- Input:
[1, 3, 128, 128]NCHW, RGB,x/255(0β1). - Output:
[1, 3, 512, 512]NCHW, RGB in 0β1 β clamp and Γ255.
GPU conversion
EDSR is a pure CNN, but its PixelShuffle sub-pixel upsampler lowers to rank-5/6
reshapes that the Mali delegate rejects (the classic super-resolution wall). The fix
(exact): PixelShuffle(r) β‘ a fixed-weight grouped-identity ConvTranspose2d(stride=r),
which is then converted with ZeroStuffConvT2d (nearest-upsample + stride zero-stuff
mask + flipped conv). Result: 68/68 nodes on the delegate, 1 partition; device corr
0.999946, ~23 ms. CPU-exact vs PyTorch (corr 1.0).
Minimal usage
Kotlin (Android, LiteRT CompiledModel GPU)
val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "edsr.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()
inBufs[0].writeFloat(lrNCHW) // [1,3,128,128] RGB, x/255
model.run(inBufs, outBufs)
val sr = outBufs[0].readFloat() // [3*512*512] RGB 0..1 (clamp, *255) -> HR bitmap
Python (LiteRT / ai-edge-litert)
import numpy as np
from ai_edge_litert.interpreter import Interpreter
it = Interpreter(model_path="edsr.tflite"); it.allocate_tensors()
inp, out = it.get_input_details(), it.get_output_details()
it.set_tensor(inp[0]["index"], x) # [1,3,128,128] float32, RGB, x/255
it.invoke()
sr = it.get_tensor(out[0]["index"])[0] # [3,512,512] 0..1 -> clamp, *255
Conversion
Converted with litert-torch (build_edsr.py): loads the Apache-2.0 EDSR-base weights,
rewrites PixelShuffle β ConvTranspose β ZeroStuffConvT2d, and exports the Γ4 graph.
Performance
Measured on a Pixel 8a (Tensor G3, Android 16) with the standard TFLite benchmark_model tool β 10 warm-up runs then 50 timed runs, reported as the tool's mean.
| Runtime | Backend | Graph on GPU | Latency |
|---|---|---|---|
LiteRT CompiledModel (LITERT_CL) |
GPU | 68 / 68 | ~23 ms |
TFLite benchmark_model (TfLiteGpuDelegateV2) |
GPU (OpenCL) | 68 / 68 | 103.4 ms |
TFLite benchmark_model |
CPU (XNNPACK, 4 threads) | β | 1966.8 ms |
The two GPU rows are different runtimes, not a contradiction. The LITERT_CL figure is the one recorded when this model shipped, taken through LiteRT's own CompiledModel accelerator β the path the Kotlin sample app and the LiteRT API use. The TfLiteGpuDelegateV2 figure is the classic TFLite OpenCL delegate, measured with a tool anyone can download and re-run. They agree on how much of the graph the GPU takes; they disagree on speed, and the classic delegate is the slower of the two here. Read the TfLiteGpuDelegateV2 row as a reproducible floor, not as this model's speed on LiteRT.
Snapdragon NPU (Hexagon)
The NPU is 2.59x faster than the GPU (12.09 ms against 31.35 ms) and loads 5.62x faster (110 ms against 617 ms).
| backend | inference (median / min) | load |
|---|---|---|
| NPU (Hexagon v81) | 12.09 ms / 11.71 ms | 110 ms |
| GPU (Adreno) | 31.35 ms / 29.78 ms | 617 ms |
Measured on a Samsung Galaxy S26 (Snapdragon 8 Elite Gen 5 / SM8850, Hexagon v81, Android 16), LiteRT CompiledModel 2.2.0, one accelerator per process, 5 warm-up runs then N=50 timed runs, median reported. Every run held thermal status NONE throughout. Headroom 0.69, where 1.0 is the throttling threshold.
The NPU rows here ran artifacts compiled ahead of time for SM8850 with QAIRT 2.47.0; the GPU rows ran the published files as they are. LiteRT can also compile for the NPU on the device at first load, which is what lets you ship the published file unchanged β that path and the ten runtime libraries it needs are in the NPU recipe, and we did not measure it here. GPU wiring is in the GPU recipe.
License
Apache-2.0 (super-image / eugenesiow). EDSR trained on DIV2K.
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