Instructions to use litert-community/EDSR-x4-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/EDSR-x4-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
EDSR (Γ4) β Super-resolution (LiteRT GPU)
On-device Γ4 single-image super-resolution running fully on the LiteRT
CompiledModel GPU delegate (no CPU fallback). EDSR
(CVPR 2017 winner) upscales a low-res image 4Γ with sharp detail. The first
super-resolution model in the litert-community zoo. ~23 ms/frame on a Pixel 8a.
- Architecture: EDSR-baseline (16 residual blocks, no BatchNorm) + sub-pixel upsampler β pure CNN.
- Weights: eugenesiow/edsr-base (super-image, DIV2K) Β· Apache-2.0.
- Size: 7.7 MB.
Left: bicubic Γ4. Right: EDSR Γ4 (sharper fur / whiskers / eyes). Photo: Unsplash (free license).
I/O
- Input:
[1, 3, 128, 128]NCHW, RGB,x/255(0β1). - Output:
[1, 3, 512, 512]NCHW, RGB in 0β1 β clamp and Γ255.
GPU conversion
EDSR is a pure CNN, but its PixelShuffle sub-pixel upsampler lowers to rank-5/6
reshapes that the Mali delegate rejects (the classic super-resolution wall). The fix
(exact): PixelShuffle(r) β‘ a fixed-weight grouped-identity ConvTranspose2d(stride=r),
which is then converted with ZeroStuffConvT2d (nearest-upsample + stride zero-stuff
mask + flipped conv). Result: 68/68 nodes on the delegate, 1 partition; device corr
0.999946, ~23 ms. CPU-exact vs PyTorch (corr 1.0).
Minimal usage
Kotlin (Android, LiteRT CompiledModel GPU)
val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "edsr.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()
inBufs[0].writeFloat(lrNCHW) // [1,3,128,128] RGB, x/255
model.run(inBufs, outBufs)
val sr = outBufs[0].readFloat() // [3*512*512] RGB 0..1 (clamp, *255) -> HR bitmap
Python (LiteRT / ai-edge-litert)
import numpy as np
from ai_edge_litert.interpreter import Interpreter
it = Interpreter(model_path="edsr.tflite"); it.allocate_tensors()
inp, out = it.get_input_details(), it.get_output_details()
it.set_tensor(inp[0]["index"], x) # [1,3,128,128] float32, RGB, x/255
it.invoke()
sr = it.get_tensor(out[0]["index"])[0] # [3,512,512] 0..1 -> clamp, *255
Conversion
Converted with litert-torch (build_edsr.py): loads the Apache-2.0 EDSR-base weights,
rewrites PixelShuffle β ConvTranspose β ZeroStuffConvT2d, and exports the Γ4 graph.
License
Apache-2.0 (super-image / eugenesiow). EDSR trained on DIV2K.
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