U²-Net Portrait — Photo → pencil line drawing (LiteRT GPU)

On-device portrait sketch generation running fully on the LiteRT CompiledModel GPU delegate (no CPU fallback). The U²-Net portrait model turns a face photo into a hand-drawn pencil line portrait — a fun creative / AR filter. ~12 ms/frame on a Pixel 8a.

  • Architecture: U²-Net (RSU / nested residual U-blocks) — pure CNN.
  • Weights: xuebinqin/U-2-Net (u2net_portrait) · Apache-2.0.
  • Size: 176 MB.

U2-Net portrait sketch

Input (left) → generated pencil portrait (right). Photo: Unsplash (free license).

I/O

  • Input: [1, 3, 512, 512] NCHW, RGB, x/max then ImageNet-normalized (mean [0.485,0.456,0.406], std [0.229,0.224,0.225]). A centered face works best.
  • Output: [1, 1, 512, 512] in [0,1]. Min-max normalize, then invert (1 − x) for dark strokes on white paper.

GPU conversion

U²-Net is a pure CNN → fully GPU-compatible (893/893 nodes on the delegate, 1 partition; device corr 0.998683, ~12 ms) with one defensive patch: align_corners=TrueFalse on the bilinear upsamples. CPU-exact vs PyTorch (corr 1.0).

Minimal usage

Kotlin (Android, LiteRT CompiledModel GPU)

val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "portrait.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()

inBufs[0].writeFloat(inputNCHW)          // [1,3,512,512] RGB, /max then ImageNet-norm
model.run(inBufs, outBufs)
val d = outBufs[0].readFloat()           // [512*512] 0..1; min-max normalize then 1-x -> pencil sketch

Python (LiteRT / ai-edge-litert)

import numpy as np
from ai_edge_litert.interpreter import Interpreter

it = Interpreter(model_path="portrait.tflite"); it.allocate_tensors()
inp, out = it.get_input_details(), it.get_output_details()
it.set_tensor(inp[0]["index"], x)        # [1,3,512,512] float32, RGB, /max, ImageNet-norm
it.invoke()
d = it.get_tensor(out[0]["index"])[0, 0]
d = (d - d.min()) / (d.max() - d.min()); sketch = 1.0 - d   # dark strokes on white

Conversion

Converted with litert-torch (build_portrait.py): loads the Apache-2.0 u2net_portrait weights and exports the sketch map.

Performance

Measured on a Pixel 8a (Tensor G3, Android 16) with the standard TFLite benchmark_model tool — 10 warm-up runs then 50 timed runs, reported as the tool's mean.

Runtime Backend Graph on GPU Latency
LiteRT CompiledModel (LITERT_CL) GPU 893 / 893 ~12 ms
TFLite benchmark_model (TfLiteGpuDelegateV2) GPU (OpenCL) 255 / 255 216.6 ms
TFLite benchmark_model CPU (XNNPACK, 4 threads) 4196.3 ms

The two GPU rows are different runtimes, not a contradiction. The LITERT_CL figure is the one recorded when this model shipped, taken through LiteRT's own CompiledModel accelerator — the path the Kotlin sample app and the LiteRT API use. The TfLiteGpuDelegateV2 figure is the classic TFLite OpenCL delegate, measured with a tool anyone can download and re-run. They agree on how much of the graph the GPU takes; they disagree on speed, and the classic delegate is the slower of the two here. Read the TfLiteGpuDelegateV2 row as a reproducible floor, not as this model's speed on LiteRT.

Snapdragon NPU (Hexagon)

The NPU is 2.80x faster than the GPU (24.00 ms against 67.19 ms) and loads 7.31x faster (189 ms against 1381 ms).

backend inference (median / min) load
NPU (Hexagon v81) 24.00 ms / 22.83 ms 189 ms
GPU (Adreno) 67.19 ms / 66.51 ms 1381 ms

Measured on a Samsung Galaxy S26 (Snapdragon 8 Elite Gen 5 / SM8850, Hexagon v81, Android 16), LiteRT CompiledModel 2.2.0, one accelerator per process, 5 warm-up runs then N=50 timed runs, median reported. Every run held thermal status NONE throughout. Headroom 0.77-0.79, where 1.0 is the throttling threshold.

The NPU rows here ran artifacts compiled ahead of time for SM8850 with QAIRT 2.47.0; the GPU rows ran the published files as they are. LiteRT can also compile for the NPU on the device at first load, which is what lets you ship the published file unchanged — that path and the ten runtime libraries it needs are in the NPU recipe, and we did not measure it here. GPU wiring is in the GPU recipe.

License

Apache-2.0 (U²-Net / xuebinqin).

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