The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents Paper • 2610.36077 • Published 10 days ago • 68
The LLM-Attacker: A Unified Red-Team Framework for Privacy Evaluation of Split and Distributed LLM Systems Paper • 2610.22722 • Published 21 days ago • 7
APT: Feedback-Driven Agentic Post-Training for Text-to-Image Generation Paper • 2610.18097 • Published 22 days ago • 20
Source Preference in the Wild: How LLM Agents Favor Items by Source, and How to Reduce It Paper • 2610.03195 • Published Oct 2 • 19
Don't Mask the Environment: Observation Supervision Changes How Agents Explore Under RL Paper • 2609.20715 • Published Sep 17 • 10
SpectralShift: Effective Context Window Extension of Gated DeltaNet via Spectral Reparameterization Paper • 2609.14320 • Published Sep 13 • 7
UniH^3: Unifying Hierarchical Homogeneity and Heterogeneity for All-in-One Medical Image Restoration Paper • 2609.11156 • Published Sep 10 • 3
Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training Paper • 2608.26730 • Published Aug 27 • 26
CORE: Improving Compositional Reasoning in MLLM Embedding via Reranker Distillation Paper • 2609.04083 • Published Sep 3 • 14
Repo-To-Skill: Distilling GitHub Repositories Into AI4AI Skills Paper • 2609.02749 • Published Sep 2 • 148
SemComp-Bench: Benchmarking Semantic Task Completion in Video Generation Paper • 2608.17426 • Published Aug 18 • 49
Co-RL: Unsupervised Reasoning Emerges from Diverse Cohort in Multi-agent RL Paper • 2608.17253 • Published Aug 19 • 49
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination Paper • 2608.14391 • Published Aug 14 • 118
SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries Paper • 2608.05604 • Published Aug 6 • 23
OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution Paper • 2608.00677 • Published Aug 1 • 27
GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization Paper • 2608.01492 • Published Aug 2 • 7