| --- |
| tags: |
| - model_hub_mixin |
| - pytorch_model_hub_mixin |
| license: apache-2.0 |
| base_model: |
| - facebook/VGGT-1B |
| pipeline_tag: image-to-3d |
| --- |
| |
| <h1 align="center"> |
| Wat3R: Underwater 3D Geometry Learning <br> |
| without Annotations |
| </h1> |
|
|
| <div align="center"> |
|
|
|
|
| [Jiangwei Ren](https://github.com/LSXI7), |
| [Xingyu Jiang](https://scholar.google.com/citations?user=h2W90MQAAAAJ&hl=en&oi=ao)<sup>†</sup>, |
| [Zijie Song](https://github.com/Sadak-X), |
| Wei Xu, |
| [Hongkai Lin](https://github.com/HongkLin), |
| [Dingkang Liang](https://dk-liang.github.io/) |
| and [Xiang Bai](https://scholar.google.com/citations?user=UeltiQ4AAAAJ&hl=en) |
|
|
| Huazhong University of Science & Technology. |
| (†) Corresponding author. |
|
|
| </div> |
|
|
|
|
| <div align="center"> |
|
|
| <a href="https://arxiv.org/abs/2607.08772"><img src="https://img.shields.io/badge/arXiv-2607.08772-b31b1b" alt='arxiv'></a> |
| <a href="https://huggingface.co/spaces/lsxi77777/Wat3R"><img src="https://img.shields.io/badge/%F0%9F%A4%97_Hugging_Face-Space-F0CD4B?labelColor=666EEE" alt='HuggingFace Space'></a> |
| <a href="https://www.apache.org/licenses/LICENSE-2.0"><img src="https://img.shields.io/badge/License-Apache--2.0-929292" alt='license'></a> |
| <a href="https://openxlab.org.cn/datasets/lsxi7/Water3D"><img src="https://img.shields.io/badge/OpenXLab-Dataset-blue" alt='data'></a> |
| <a href="https://huggingface.co/datasets/lsxi77777/Water3D"><img src="https://img.shields.io/badge/%F0%9F%A4%97_Hugging_Face-Dataset-F0CD4B?labelColor=666EEE" alt='HuggingFace Space'></a> |
|
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| </div> |
|
|
| ## Abstract |
|
|
| Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and |
| the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are |
| impractical in underwater settings. In this paper, we propose **Wat3R**, a cross-domain semi-supervised |
| learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our |
| method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns |
| robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view |
| consistency loss that leverages geometric cues from other views to compensate for the information degradation in the |
| current view caused by water attenuation and scattering. |
| Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct **Water3D**, a |
| diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. |
| Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater |
| multi-view depth estimation and point cloud reconstruction. |
|
|
| ## Citation |
|
|
| If you find our work useful in your research, please consider giving a star ⭐ and a citation |
|
|
| ```bibtex |
| @inproceedings{ren2026wat3r, |
| title={Wat3R: Underwater 3D Geometry Learning without Annotations}, |
| author={Ren, Jiangwei and Jiang, Xingyu and Song, Zijie and Xu, Wei and Lin, Hongkai and Liang, Dingkang and Bai, Xiang}, |
| booktitle={Proceedings of the European Conference on Computer Vision}, |
| year={2026} |
| } |
| ``` |