mickryley commited on
Commit
cdea60a
·
1 Parent(s): f177ad0

feat: hrobot materials

Browse files
AnymalCHrobot/AnymalCHrobot.zip CHANGED
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AnymalCHrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
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  Name: "AnymalC"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  ANYbotics ANYmal C quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
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  Name: "AnymalC"
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  Type: Asset
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  Category: "hRobots"
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+ Version: "0.3"
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  Description: >
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  ANYbotics ANYmal C quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
OpenArmHrobot/OpenArmHrobot.zip CHANGED
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OpenArmHrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
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  Name: "OpenArm"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  OpenArm v2.0 bimanual manipulator. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "OpenArm"
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  Type: Asset
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  Category: "hRobots"
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+ Version: "0.3"
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  Description: >
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  OpenArm v2.0 bimanual manipulator. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
PandaHrobot/PandaHrobot.zip CHANGED
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PandaHrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
1
  Name: "Panda"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  Franka Emika Panda 7-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "Panda"
2
  Type: Asset
3
  Category: "hRobots"
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+ Version: "0.3"
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  Description: >
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  Franka Emika Panda 7-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
PiperHrobot/PiperHrobot.zip CHANGED
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PiperHrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
1
  Name: "Piper"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  AgileX Piper 6-DoF arm with parallel gripper. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "Piper"
2
  Type: Asset
3
  Category: "hRobots"
4
+ Version: "0.3"
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  Description: >
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  AgileX Piper 6-DoF arm with parallel gripper. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
SO100Hrobot/SO100Hrobot.zip CHANGED
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SO100Hrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
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  Name: "SO100"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  SO-ARM100 low-cost 6-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "SO100"
2
  Type: Asset
3
  Category: "hRobots"
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+ Version: "0.3"
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  Description: >
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  SO-ARM100 low-cost 6-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
UnitreeG1FiveFingersHrobot/UnitreeG1FiveFingersHrobot.zip CHANGED
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UnitreeG1FiveFingersHrobot/metadata.yaml CHANGED
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  Name: "UnitreeG1FiveFingers"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  Unitree G1 humanoid, five-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "UnitreeG1FiveFingers"
2
  Type: Asset
3
  Category: "hRobots"
4
+ Version: "0.3"
5
  Description: >
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  Unitree G1 humanoid, five-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
UnitreeG1Hrobot/UnitreeG1Hrobot.zip CHANGED
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UnitreeG1Hrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
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  Name: "UnitreeG1"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  Unitree G1 humanoid. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "UnitreeG1"
2
  Type: Asset
3
  Category: "hRobots"
4
+ Version: "0.3"
5
  Description: >
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  Unitree G1 humanoid. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
UnitreeG1ThreeFingersHrobot/UnitreeG1ThreeFingersHrobot.zip CHANGED
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UnitreeG1ThreeFingersHrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
1
  Name: "UnitreeG1ThreeFingers"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
5
  Description: >
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  Unitree G1 humanoid, three-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "UnitreeG1ThreeFingers"
2
  Type: Asset
3
  Category: "hRobots"
4
+ Version: "0.3"
5
  Description: >
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  Unitree G1 humanoid, three-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
UnitreeGo2Hrobot/UnitreeGo2Hrobot.zip CHANGED
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UnitreeGo2Hrobot/metadata.yaml CHANGED
@@ -1,7 +1,7 @@
1
  Name: "UnitreeGo2"
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  Type: Asset
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  Category: "hRobots"
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- Version: "0.2"
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  Description: >
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  Unitree Go2 quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
 
1
  Name: "UnitreeGo2"
2
  Type: Asset
3
  Category: "hRobots"
4
+ Version: "0.3"
5
  Description: >
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  Unitree Go2 quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
7
  from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.