mickryley commited on
Commit ·
cdea60a
1
Parent(s): f177ad0
feat: hrobot materials
Browse files- AnymalCHrobot/AnymalCHrobot.zip +2 -2
- AnymalCHrobot/metadata.yaml +1 -1
- OpenArmHrobot/OpenArmHrobot.zip +2 -2
- OpenArmHrobot/metadata.yaml +1 -1
- PandaHrobot/PandaHrobot.zip +2 -2
- PandaHrobot/metadata.yaml +1 -1
- PiperHrobot/PiperHrobot.zip +2 -2
- PiperHrobot/metadata.yaml +1 -1
- SO100Hrobot/SO100Hrobot.zip +2 -2
- SO100Hrobot/metadata.yaml +1 -1
- UnitreeG1FiveFingersHrobot/UnitreeG1FiveFingersHrobot.zip +2 -2
- UnitreeG1FiveFingersHrobot/metadata.yaml +1 -1
- UnitreeG1Hrobot/UnitreeG1Hrobot.zip +2 -2
- UnitreeG1Hrobot/metadata.yaml +1 -1
- UnitreeG1ThreeFingersHrobot/UnitreeG1ThreeFingersHrobot.zip +2 -2
- UnitreeG1ThreeFingersHrobot/metadata.yaml +1 -1
- UnitreeGo2Hrobot/UnitreeGo2Hrobot.zip +2 -2
- UnitreeGo2Hrobot/metadata.yaml +1 -1
AnymalCHrobot/AnymalCHrobot.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:10461847f8d23ac7bb94ae453db6cd4ff7dfdb7c792f2c52c8b08787b2d2d2e0
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size 849547
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AnymalCHrobot/metadata.yaml
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Name: "AnymalC"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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ANYbotics ANYmal C quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "AnymalC"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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ANYbotics ANYmal C quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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OpenArmHrobot/OpenArmHrobot.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:5e17958b919dee36c362ff4e65aa727a5074b14081a8322427b28defb0c0028e
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size 3626658
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OpenArmHrobot/metadata.yaml
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Name: "OpenArm"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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OpenArm v2.0 bimanual manipulator. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "OpenArm"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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OpenArm v2.0 bimanual manipulator. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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PandaHrobot/PandaHrobot.zip
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:4ec85bd419f2115d3608b0804f76d78ea345e62cdd428d78720baba13084a9e2
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size 4899500
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PandaHrobot/metadata.yaml
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@@ -1,7 +1,7 @@
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Name: "Panda"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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Franka Emika Panda 7-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "Panda"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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Franka Emika Panda 7-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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PiperHrobot/PiperHrobot.zip
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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oid sha256:4c09a98580af5022b2a52ca66d4b7bf46462f6f0e06f9dce3f8f89dea8ed4684
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size 4495224
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PiperHrobot/metadata.yaml
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Name: "Piper"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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AgileX Piper 6-DoF arm with parallel gripper. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "Piper"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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AgileX Piper 6-DoF arm with parallel gripper. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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SO100Hrobot/SO100Hrobot.zip
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:5bf2a4736a4e8e586c699a546ebdf87b9ca54c10c8d3c55e71bf14bbe5ab3a35
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size 926710
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SO100Hrobot/metadata.yaml
CHANGED
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@@ -1,7 +1,7 @@
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Name: "SO100"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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SO-ARM100 low-cost 6-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "SO100"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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SO-ARM100 low-cost 6-DoF arm. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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UnitreeG1FiveFingersHrobot/UnitreeG1FiveFingersHrobot.zip
CHANGED
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:f404c285c57038af455b8d93de2b893d794ccafa3294bce1198fe08cd0931501
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size 8492372
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UnitreeG1FiveFingersHrobot/metadata.yaml
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Name: "UnitreeG1FiveFingers"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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Unitree G1 humanoid, five-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "UnitreeG1FiveFingers"
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Type: Asset
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Category: "hRobots"
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+
Version: "0.3"
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Description: >
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Unitree G1 humanoid, five-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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UnitreeG1Hrobot/UnitreeG1Hrobot.zip
CHANGED
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:70a499ca02d580c1167fac6acc9dd34ce84dd07d0738469c7d4ce5ce73b4979c
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size 12958614
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UnitreeG1Hrobot/metadata.yaml
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Name: "UnitreeG1"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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Unitree G1 humanoid. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "UnitreeG1"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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Unitree G1 humanoid. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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UnitreeG1ThreeFingersHrobot/UnitreeG1ThreeFingersHrobot.zip
CHANGED
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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-
oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:1b35b387c8f256173e36da894b2eae8f112fa98ae80d49a03a06b738250d2199
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+
size 9857637
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UnitreeG1ThreeFingersHrobot/metadata.yaml
CHANGED
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Name: "UnitreeG1ThreeFingers"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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Unitree G1 humanoid, three-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "UnitreeG1ThreeFingers"
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Type: Asset
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Category: "hRobots"
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+
Version: "0.3"
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Description: >
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Unitree G1 humanoid, three-finger hands. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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UnitreeGo2Hrobot/UnitreeGo2Hrobot.zip
CHANGED
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:c66b87ec1841eac85ca41089746f20745c46fb52e15c8b8d3277c2d10147191e
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+
size 4245273
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UnitreeGo2Hrobot/metadata.yaml
CHANGED
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Name: "UnitreeGo2"
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Type: Asset
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Category: "hRobots"
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Version: "0.
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Description: >
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Unitree Go2 quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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Name: "UnitreeGo2"
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Type: Asset
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Category: "hRobots"
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Version: "0.3"
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Description: >
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Unitree Go2 quadruped. Native .hrobot robot asset (neutral IR + baked mesh sub-assets), imported
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from the source MJCF. Open it in the Robot editor; drag it into a scene to spawn.
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