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Improve model card: Add pipeline tag, library, abstract, and overview visuals

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by nielsr HF Staff - opened
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  license: apache-2.0
 
 
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- ## Introduction
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- This repository contains the efficient GUI grounding model, **UI-S1-7B**, presented in [UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning](https://huggingface.co/papers/2509.11543).
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- Project page: https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  license: apache-2.0
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+ pipeline_tag: image-text-to-text
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+ library_name: transformers
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+ # UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning
 
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+ This repository contains the efficient GUI grounding model, **UI-S1-7B**, presented in the paper [UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning](https://huggingface.co/papers/2509.11543).
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+ Project page / Code: [https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1](https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1)
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+ ## Paper Abstract
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+ Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning.
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+ ## Overview
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+ We present **Semi-online RL**, a novel paradigm that simulates online reinforcement learning using offline trajectories, thereby enabling the efficient training of MLLM-based GUI agents with enhanced multi-turn interaction capabilities.
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+ <div align="center">
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+ <img src="https://github.com/X-PLUG/MobileAgent/raw/main/UI-S1/assets/method_comparison.png" alt="Method Comparison" style="width:80%;">
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+ </div>
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+ Ours **UI-S1-7B** achieves SOTA performance on both semi-online metric (SOP) and online metric (AndroidWorld) among open-source 7B models.
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+ <div align="center">
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+ <img src="https://github.com/X-PLUG/MobileAgent/raw/main/UI-S1/assets/metric.png" alt="Metrics" style="width:80%;">
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+ </div>
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+ ## Detailed results
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+ <div align="center">
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+ <img src="https://github.com/X-PLUG/MobileAgent/raw/main/UI-S1/assets/result.png" alt="Results" style="width:80%;">
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+ </div>