Restore the action-heavy rollout as the replay
Browse files- README.md +1 -1
- replay.mp4 +2 -2
README.md
CHANGED
|
@@ -18,7 +18,7 @@ base_model_relation: adapter
|
|
| 18 |
|
| 19 |
Cortex is a compact specialist game policy: **11M trainable parameters** (10.98M exactly) over frozen [DINOv3 ViT-S+/16](https://huggingface.co/facebook/dinov3-vits16plus-pretrain-lvd1689m) features. Trained with pure behavior cloning on the ≈475-hour Quake subset of the public [Pixels2Play corpus](https://huggingface.co/datasets/elefantai/p2p-full-data) on a single consumer GPU (RTX 5080, 16 GB), it reaches deeper engine-verified route progress on Quake E1M1 than the released [P2P-150M](https://huggingface.co/elefantai/open-p2p) and [NitroGen](https://huggingface.co/nvidia/NitroGen) (≈500M) generalist gaming agents evaluated under the same protocol.
|
| 20 |
|
| 21 |
-
The Video Preview on this page shows
|
| 22 |
|
| 23 |
In one sentence: 4 frames × 41 frozen DINOv3 tokens → a 6-layer 384-d transformer → 36 held-state logits (sampled at temperature 1) plus continuous mouse dx/dy, at 10 Hz. The full architecture, action-schema contract, and design rationale live in the [cortex-actor repository](https://github.com/kvark/cortex-actor); complete results, evaluation protocol, and negative results are in the [paper](https://github.com/kvark/cortex-actor/blob/main/paper/cortex_quake_bc.md).
|
| 24 |
|
|
|
|
| 18 |
|
| 19 |
Cortex is a compact specialist game policy: **11M trainable parameters** (10.98M exactly) over frozen [DINOv3 ViT-S+/16](https://huggingface.co/facebook/dinov3-vits16plus-pretrain-lvd1689m) features. Trained with pure behavior cloning on the ≈475-hour Quake subset of the public [Pixels2Play corpus](https://huggingface.co/datasets/elefantai/p2p-full-data) on a single consumer GPU (RTX 5080, 16 GB), it reaches deeper engine-verified route progress on Quake E1M1 than the released [P2P-150M](https://huggingface.co/elefantai/open-p2p) and [NitroGen](https://huggingface.co/nvidia/NitroGen) (≈500M) generalist gaming agents evaluated under the same protocol.
|
| 20 |
|
| 21 |
+
The Video Preview on this page shows a rollout of this checkpoint on E1M1 from a fresh spawn; there is [another run on YouTube](https://youtu.be/Ou9NAmFoCOM).
|
| 22 |
|
| 23 |
In one sentence: 4 frames × 41 frozen DINOv3 tokens → a 6-layer 384-d transformer → 36 held-state logits (sampled at temperature 1) plus continuous mouse dx/dy, at 10 Hz. The full architecture, action-schema contract, and design rationale live in the [cortex-actor repository](https://github.com/kvark/cortex-actor); complete results, evaluation protocol, and negative results are in the [paper](https://github.com/kvark/cortex-actor/blob/main/paper/cortex_quake_bc.md).
|
| 24 |
|
replay.mp4
CHANGED
|
@@ -1,3 +1,3 @@
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:
|
| 3 |
-
size
|
|
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ae68d08d6bb8facac3d570b409ad5ebcd7984dafc566ee2efc655d40a9060463
|
| 3 |
+
size 21394993
|