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Link the playthrough video

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@@ -17,7 +17,7 @@ base_model: facebook/dinov3-vits16plus-pretrain-lvd1689m
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  Cortex is a compact behavioral-cloning game policy: **10.98M trainable parameters** over frozen [DINOv3 ViT-S+/16](https://huggingface.co/facebook/dinov3-vits16plus-pretrain-lvd1689m) features (39.7M parameters executed per decision including the frozen encoder). Trained with pure behavior cloning on the ~475-hour Quake subset of the public [Pixels2Play corpus](https://huggingface.co/datasets/elefantai/p2p-full-data) on a single consumer GPU (RTX 5080, 16 GB), it reaches deeper engine-verified route progress on Quake E1M1 than the released P2P-150M and NitroGen (~500M) generalist gaming agents evaluated under the same protocol.
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- Model code and action schema: **[github.com/kvark/cortex-actor](https://github.com/kvark/cortex-actor)**.
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  ## Architecture
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  Cortex is a compact behavioral-cloning game policy: **10.98M trainable parameters** over frozen [DINOv3 ViT-S+/16](https://huggingface.co/facebook/dinov3-vits16plus-pretrain-lvd1689m) features (39.7M parameters executed per decision including the frozen encoder). Trained with pure behavior cloning on the ~475-hour Quake subset of the public [Pixels2Play corpus](https://huggingface.co/datasets/elefantai/p2p-full-data) on a single consumer GPU (RTX 5080, 16 GB), it reaches deeper engine-verified route progress on Quake E1M1 than the released P2P-150M and NitroGen (~500M) generalist gaming agents evaluated under the same protocol.
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+ Model code and action schema: **[github.com/kvark/cortex-actor](https://github.com/kvark/cortex-actor)**. Watch this checkpoint play E1M1: **[youtu.be/Ou9NAmFoCOM](https://youtu.be/Ou9NAmFoCOM)**.
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  ## Architecture
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