metin2-private-server / docs /ARCHITECTURE.md
manus4oHER's picture
Upload folder using huggingface_hub
3768ef0 verified
|
Raw
History Blame Contribute Delete
1.31 kB

Architecture

[ Metin2 Client ] --TCP packets--> [ Auth :11000 ]
                                      |
                                      v
                                   [ Redis cache ]
                                      |
[ Metin2 Client ] --TCP packets--> [ Game :13000 ] --SQL--> [ MariaDB/MySQL ]
                                      |
                                   [ data/ ]  (jobs, exp, atlas, items, maps as provided)

Processes

  1. Auth — login, account validation, channel list
  2. Game — world, movement, combat, inventory, shops (per core feature set)
  3. DB — accounts, players, items persistence
  4. Cache — session / live world shared state

Data layers for “items / skills / maps”

Layer Where
Protocol packets Core source (vendor/*/src)
Item/mob definitions Core data JSON/SQL + client proto packs
Skills Core skill managers + client skill data
Maps Map files client-side + spawn/atlas server-side
Play handling Game server combat/move services

Two cores included

  • QCX — production-style Docker images from GHCR, C#
  • Open-MT2 — Node/TS, rich roadmap UI, easier to read for packet study

Pick one primary for runtime; keep the other as reference.