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---
license: apache-2.0
library_name: litert
pipeline_tag: keypoint-detection
tags:
- litert
- tflite
- on-device
- android
- pose-estimation
- openpose
- gpu
---
# lightweight-OpenPose — LiteRT (TFLite) GPU, FP16
On-device [LiteRT](https://ai.google.dev/edge/litert) (`.tflite`) conversion of
**[lightweight-OpenPose](https://github.com/Daniil-Osokin/lightweight-human-pose-estimation.pytorch)**
for human pose estimation. The model is a MobileNet-based heatmap network; it outputs
**keypoint heatmaps only** and the keypoint decode (argmax) is done in app code.
The model runs **fully on the LiteRT `CompiledModel` GPU accelerator** (ML Drift): every op is
GPU-native, no CPU fallback. Converted with
[`litert-torch`](https://github.com/google-ai-edge/ai-edge-torch) **with no patches**.
> Why heatmaps-only: MoveNet's official `.tflite` bakes the keypoint decode into the graph
> (`GATHER_ND`), which the GPU delegate can't run — so it only partially offloads to the GPU.
> Keeping the graph pure-conv and decoding in app code keeps it 100% on the GPU.
## Files
| File | Precision | Size |
|------|-----------|------|
| `pose_256_fp16.tflite` | fp16 weights | ~8.3 MB |
| `pose_256.tflite` | fp32 | ~16.4 MB |
## I/O
- **Input**: `[1, 256, 256, 3]` float32, **NHWC**, RGB, normalized `(px - 128) / 256`.
- **Output**: `[1, 32, 32, 19]` float32, **NHWC**, keypoint heatmaps (18 body keypoints +
background). Argmax each of the 18 keypoint channels over the `32 x 32` grid to get the
normalized keypoint locations; connect them into a skeleton.
Keypoint order (18): nose, neck, r-shoulder, r-elbow, r-wrist, l-shoulder, l-elbow, l-wrist,
r-hip, r-knee, r-ankle, l-hip, l-knee, l-ankle, r-eye, l-eye, r-ear, l-ear.
## Ops
```
CONV_2D x41, DEPTHWISE_CONV_2D x14, TRANSPOSE x14, EXP x6, SUB x6,
GREATER_EQUAL x6, SELECT x6, ADD x6, PAD x3, CONCATENATION x1
```
(The `ELU` activations lower to `EXP/SUB/GREATER_EQUAL/SELECT`, all GPU-supported.) No
`GATHER_ND`, no Flex/Custom.
## On-device (Pixel 8a, verified)
The fp16 model compiles to **158 / 158 nodes on the LiteRT GPU delegate (LITERT_CL)** — full
GPU residency, no CPU fallback.
## Usage (Android, LiteRT CompiledModel)
```kotlin
val model = CompiledModel.create(
context.assets, "pose_256_fp16.tflite",
CompiledModel.Options(Accelerator.GPU), null
)
val inputs = model.createInputBuffers()
val outputs = model.createOutputBuffers()
inputs[0].writeFloat(rgbNormalized) // [1,256,256,3], (px-128)/256
model.run(inputs, outputs)
val heatmaps = outputs[0].readFloat() // [1,32,32,19] -> argmax per keypoint in app code
```
A complete Android sample (camera + gallery, skeleton overlay) is available in
[google-ai-edge/litert-samples](https://github.com/google-ai-edge/litert-samples).
## License & attribution
- License: **Apache-2.0**. Weights/model from
[`Daniil-Osokin/lightweight-human-pose-estimation.pytorch`](https://github.com/Daniil-Osokin/lightweight-human-pose-estimation.pytorch).
Based on *"Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose"* (Osokin,
2018). Format conversion only; all credit to the original authors.