| | --- |
| | license: creativeml-openrail-m |
| | tags: |
| | - diffusers |
| | - safetensors |
| | - text-to-image |
| | - stable-diffusion |
| | - stable-diffusion-diffusers |
| | - StableDiffusion |
| | - image-generation |
| | - SDXL |
| | - SDXLv1.0 |
| | - image-generation |
| | language: |
| | - en |
| | library_name: diffusers |
| | --- |
| | <style> |
| | .center { |
| | display: block; |
| | margin-left: auto; |
| | margin-right: auto; |
| | width: 1216; |
| | } |
| | </style> |
| | |
| | <div align="center"> |
| | <font size="12"><span style="color:Red">B</span>A<span style="color:Blue">M</span><span style="color:Yellow">!</span></font><br> |
| | <font size="6"><span style="font-family:Comic Sans MS"><b>(Boomer Art Model)</span></b></font> |
| | </div> |
| | |
| | <img src="img/v2_sample.png" alt="Sample Image v2" class="center"/> |
| |
|
| | --- |
| | 1970s - 1990s Fantasy / Sci-fi illustrations for SDXL. |
| |
|
| | --- |
| |
|
| | <!-- START SUPPORT --> |
| | <a href='https://ko-fi.com/M4M3ZBOIT' target='_blank'> |
| | <img height='36' style='border:0px;height:36px;' src='https://storage.ko-fi.com/cdn/kofi3.png?v=3' border='0' alt='Buy Me a Coffee at ko-fi.com' /> |
| | </a> |
| | <!-- END SUPPORT --> |
| |
|
| | ### Features |
| | 1. High-resolution images: Trained on 1024x1024 images (default for XL). |
| | 2. Various art-styles: Multiple artists/illustrators from the 1970s - 1990s. <i>A list of artists tags can be found bellow.</i> |
| | 3. Easy to prompt: Stylization of simple prompts can be achieved with as little as one special token (trigger) appended to the end of your prompt. |
| | 4. True to source: Special attention was payed to insure that the artstyle(s) being generated are as close to the individuals artstyle as possible. |
| | 5. Flexible: Can be easily merged with other SDXL checkpoints / LoRAs for more expansive generations. |
| | 6. Full parameter fine-tune: This is a full parameter fine-tune of the original SDXL base 1.0 model. Both the U-Net and both text-encoders were tuned during training. |
| |
|
| | <b>General Information</b>: |
| | * Base model - SDXL v1.0 |
| | * VAE - <a href="https://huggingface.co/madebyollin/sdxl-vae-fp16-fix">sdxl-vae-fp16-fix</a> |
| | * Type - Full-parameter fine-tune, including text-encoders, float16 (fp16). |
| | * Style - Painting, Drawling, Illustration, digital painting |
| |
|
| | --- |
| | ### Usage |
| | #### Note: More artists have been addded in V2 and the special token is no longer strictly required. Model card will be updated to reflect these changes. |
| | <b>Special Tokens</b>: |
| | * `BAStyle`, a general prefix that is not strictly required but can help maintain the models style. |
| | * Place at beginning of your prompt. |
| |
|
| | <b>Artist Tags</b>: Appending these tags to the end of your prompt will guide the model to generate an output in the style of the artist that's being tagged. |
| | * by Boris Vallejo |
| | * by Brom |
| | * by Caza |
| | * by Chris Foss |
| | * by Clyde Caldwell |
| | * by Col Price |
| | * by Dave Dorman |
| | * by Frank Frazetta |
| | * sketches by Frank Frazetta |
| | * by Kelly Freas |
| | * by John Berkey |
| | * by Gimenez |
| | * by Ken Kelly |
| | * modern art by Kirsi Salonen |
| | * modern art by Kyu Yong Eom |
| | * by Luis Royo |
| | * by Michael Whelan |
| | * by Mike Hoffman |
| | * by Milo Manara |
| | * by Moebius |
| | * by Philippe Druillet |
| | * by Sanjulian |
| | * by Ted Nasmith |
| | <br> |
| |
|
| | <i>A wildcard can be found in the 'files'.</i> |
| |
|
| | <b>Random Style Generation (RSG) Token</b>: The following token (trigger) is a made-up artist that generates an image in the style of a random artist. <i>It's not perfect but can yield interesting results.</i> |
| | * by Gladius |
| |
|
| | --- |
| | ### Limitations |
| | BAM! inherits some (not all) of the limitations from the original SDXL v1.0 model.<br> |
| | <b>BIAS</b>: This model is bias towards paintings, drawings, and illustrations from the 1970s - 1980s. |
| |
|
| | --- |
| | <i>Future updates are already in the works to bring SDXL up to — and beyond SD1.5 standards. If you want to contribute, DM me at the discord thread linked above. My goal is to create fine-tunes on unique styles or concepts SDXL struggles with, expanding the pool of models for merging.</i> |
| |
|
| | --- |