| # Changelog |
|
|
| ## [1.2.6] - 2022-02-11 |
| ### Added |
| ### Changed |
| * Made `Il2CppEagerStaticClassConstructionAttribute` internal to avoid conflicts with other definitions outside of the package. |
| ### Deprecated |
| ### Removed |
| ### Fixed |
|
|
| ## [1.2.5] - 2021-11-01 |
| ### Added |
| ### Changed |
| ### Deprecated |
| ### Removed |
| ### Fixed |
| * Fixed property drawing when manually drawing a property that was hidden with [HideInInspector]. |
|
|
| ## [1.2.4] - 2021-09-22 |
| ### Added |
| * Added `[Il2CppEagerStaticClassConstruction]` to Unity.Mathematics types to run static constructors at startup. This improves IL2CPP performance slightly for types that have static constructors. |
| ### Changed |
| * License file updated to satisfy Unity's package validation tests. |
| * Changed noise documentation in comments to xmldoc comments. |
| ### Deprecated |
| ### Removed |
| ### Fixed |
| * Fixed Equals(object) override which did not check type before casting. This could cause exceptions to be thrown when the object did not match the expected type. |
| * Fixed incorrect `math.tzcnt` documentation which mentioned leading zero counts instead of trailing zero counts. |
| * Fixed `float2x2.Rotate` documentation to mention radians instead of degrees. |
| * Fixed documentation for methods and properties that were previously undocumented. |
|
|
| ## [1.2.1] - 2020-08-06 |
|
|
| ### Added |
| ### Changed |
| ### Deprecated |
| ### Removed |
| ### Fixed |
| * Fixed warnings for meta files existing even though the files they represent did not exist. |
|
|
| ### Internal (Not ready for production) |
|
|
| ## [1.2.0] - 2020-08-03 |
|
|
| ### Added |
| * Added `[MethodImpl(MethodImplOptions.AggressiveInlining)]` to many static functions to improve IL2CPP performance. |
| * Added `compress()` that accepts a `float4` and `uint4`. |
| * Added `math.project()` and `math.projectsafe()` for vector projection. |
| * Added `math.EPSILON`, `math.INFINITY`, `math.NAN` and their double counterparts. |
| * Added `[Serializable]` to `RigidTransform`. |
| * Added `math.ceillog2()`. |
| * Added `math.floorlog2()`. |
| * Added `math.down()`, `math.forward()`, etc for Cartesian coordinate axes that match UnityEngine Vector3 equivalents. |
| * Added `math.ispow2()`. |
| * Added `half.MinValueAsHalf` and `half.MaxValueAsHalf` to avoid having to explicitly convert from float. |
| * Added a `float3x3` constructor which takes a `float4x4` as input. |
| * Added `[Serializable]` to half types. |
| * Added some performance tests which can be run from the Unity test project. |
| * Added `Random.CreateFromIndex()` to assist in creating Random instances from loop indices. |
|
|
| ### Changed |
| ### Deprecated |
| ### Removed |
| ### Fixed |
| * Fixed documentation bug where `quaternion.RotateX/Y/Z` referred to a `float4x4` instead of quaternion. |
| * Fixed code generation bugs which could cause Windows and Mac to generate different test code. |
| * Fixed some test asserts which used NaNs and signed zeros which failed in IL2CPP builds. |
| * Updated documentation for `math.countbits()` to include equivalent names on Intel and ARM architectures to aid in discoverability. |
|
|
| ### Internal (Not ready for production) |
| * Added `Unity.Mathematics.Geometry.Plane` to represent planes in 3D space. |
| * Added more `MinMaxAABB` functionality from `Unity.Physics.Aabb`. |
| * Added `Unity.Mathematics.Geometry.Math` to hold static functions like AABB transformations. |
| * Added `MinMaxAABB`. |
|
|
| ## [1.1.0] - 2019-07-08 |
|
|
| - Release stable version |
|
|
| ## [1.1.0-preview.1] - 2019-06-27 |
|
|
| - Add new math.bitmask to return a bit mask from a bool4 |
|
|
| ## [1.0.1] - 2019-04-15 |
|
|
| - Release stable version |
| - Modify all math constants (e.g `math.PI`) to provide float constant by default instead of double. Use for example `math.PI_DBL` to get the previous double constant. |
|
|
| ## [1.0.0-preview.1] - 2019-02-28 |
|
|
| - Fixed bug where modifications on prefabs could not be reverted for vector properties when using context menu in Inspector. |
| - Fixed structure of the package for internal validation |
|
|