Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-comparer-quaternion.md
| # QuaternionEqualityComparer | |
| Use this utility to compare two [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) objects for equality with [NUnit](http://www.nunit.org/) assertion constraints. Use the static instance `QuaternionEqualityComparer.Instance` to have the default calculation error value set to 0.00001f. For any other custom error value, use the [one argument constructor](#constructors). | |
| ## Static properties | |
| | Syntax | Description | | |
| | ---------- | ---------------------------------------------------------- | | |
| | `Instance` | A comparer instance with the default error value 0.00001f. | | |
| ## Constructors | |
| | Syntax | Description | | |
| | ------------------------------------------------ | ------------------------------------------------------------ | | |
| | `QuaternionEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom allowed error value. | | |
| ## Public methods | |
| | Syntax | Description | | |
| | ----------------------------------------------------- | ------------------------------------------------------------ | | |
| | `bool Equals(Quaternion expected, Quaternion actual)` | Compares the `actual` and `expected` `Quaternion` objects for equality using the [Quaternion.Dot](https://docs.unity3d.com/ScriptReference/Quaternion.Dot.html) method. | | |
| ## Example | |
| ```c# | |
| [TestFixture] | |
| public class QuaternionTest | |
| { | |
| [Test] | |
| public void VerifyThat_TwoQuaternionsAreEqual() | |
| { | |
| var actual = new Quaternion(10f, 0f, 0f, 0f); | |
| var expected = new Quaternion(1f, 10f, 0f, 0f); | |
| var comparer = new QuaternionEqualityComparer(10e-6f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(comparer)); | |
| //Using default error 0.00001f | |
| actual = new Quaternion(10f, 0f, 0.1f, 0f); | |
| expected = new Quaternion(1f, 10f, 0.1f, 0f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance)); | |
| } | |
| } | |
| ``` | |