Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-comparer-vector4.md
| # Vector4EqualityComparer | |
| Use this class to compare two [Vector4](https://docs.unity3d.com/ScriptReference/Vector4.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Call `Vector4EqualityComparer.Instance` to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the [one argument constructor](#constructor). | |
| ## Static Properties | |
| | Syntax | Description | | |
| | ---------------------------------- | ------------------------------------------------------------ | | |
| | `Vector4EqualityComparer Instance` | A comparer instance with the default calculation error value set to 0.0001f. | | |
| ## Constructors | |
| | Syntax | Description | | |
| | --------------------------------------------- | ---------------------------------------------- | | |
| | `Vector4EqualityComparer(float allowedError)` | Creates an instance with a custom error value. | | |
| ## Public methods | |
| | Syntax | Description | | |
| | ------------------------------------------------ | ------------------------------------------------------------ | | |
| | `bool Equals(Vector4 expected, Vector4 actual);` | Compares the `actual` and `expected` `Vector4` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, `z`, and `w` attributes of `Vector4`. | | |
| ## Example | |
| ```c# | |
| [TestFixture] | |
| public class Vector4Test | |
| { | |
| [Test] | |
| public void VerifyThat_TwoVector4ObjectsAreEqual() | |
| { | |
| // Custom error 10e-6f | |
| var actual = new Vector4(0, 0, 1e-6f, 1e-6f); | |
| var expected = new Vector4(1e-6f, 0f, 0f, 0f); | |
| var comparer = new Vector4EqualityComparer(10e-6f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(comparer)); | |
| // Default error 0.0001f | |
| actual = new Vector4(0.01f, 0.01f, 0f, 0f); | |
| expected = new Vector4(0.01f, 0.01f, 0f, 0f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); | |
| } | |
| } | |
| ``` | |