Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-wait-for-domain-reload.md
| # WaitForDomainReload | |
| `WaitForDomainReload` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It delays the execution of scripts until after an incoming domain reload. If the domain reload results in a script compilation failure, then it throws an exception. | |
| ## Constructors | |
| | Syntax | Description | | |
| | ---------------------------- | ------------------------------------------------------------ | | |
| | `WaitForDomainReload()` | Create a new instance of the `WaitForDomainReload` yield instruction. | | |
| ## Example | |
| ``` C@ | |
| [UnitySetUp] | |
| public IEnumerator SetUp() | |
| { | |
| File.Copy("Resources/MyDll.dll", @"Assets/MyDll.dll", true); // Trigger a domain reload. | |
| AssetDatabase.Refresh(); | |
| yield return new WaitForDomainReload(); | |
| } | |
| ``` |