Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /inspectors /IInspectorChangeHandler.cs
| namespace UnityEditor.Timeline | |
| { | |
| /// <summary> | |
| /// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified | |
| /// </summary> | |
| /// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks> | |
| public interface IInspectorChangeHandler | |
| { | |
| /// <summary> | |
| /// This method will be called when a Playable Asset inspector is modified. | |
| /// </summary> | |
| void OnPlayableAssetChangedInInspector(); | |
| } | |
| } | |