| # Event Trigger | |
| The Event Trigger receives events from the Event System and calls registered functions for each event. | |
| The Event Trigger can be used to specify functions you wish to be called for each Event System event. You can assign multiple functions to a single event and whenever the Event Trigger receives that event it will call those functions. | |
| Note that attaching an Event Trigger component to a GameObject will make that object intercept all events, and no event bubbling will occur from this object! | |
| ## Events | |
| Each of the [Supported Events](SupportedEvents.md) can optionally be included in the Event Trigger by clicking the Add New Event Type button. | |