| # Text |
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| The **Text** control displays a non-interactive piece of text to the user. This can be used to provide captions or labels for other GUI controls or to display instructions or other text. |
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| ## Properties |
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| |**Property:** |**Function:** | |
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| |**Text** |The text displayed by the control. | |
| | **Character** | |
| | **Font** | The [Font](https://docs.unity3d.com/Manual/class-Font.html) used to display the text. | |
| |**Font Style** | The style applied to the text. The options are _Normal_, _Bold_, _Italic_ and _Bold And Italic_. | |
| |**Font Size** | The size of the displayed text. | |
| |**Line Spacing** | The vertical separation between lines of text. | |
| |**Rich Text** | Should markup elements in the text be interpreted as [Rich Text](StyledText.md) styling? | |
| |**Paragraph**| |
| |**Alignment** | The horizontal and vertical alignment of the text. | |
| |**Align by Geometry** | Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics. | |
| |**Horizontal Overflow** | The method used to handle the situation where the text is too wide to fit in the rectangle. The options are _Wrap_ and _Overflow_. | |
| |**Vertical Overflow** | The method used to handle the situation where wrapped text is too tall to fit in the rectangle. The options are _Truncate_ and _Overflow_. | |
| |**Best Fit** | Should Unity ignore the size properties and simply try to fit the text to the control's rectangle? | |
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| |**Color** | The color used to render the text. | |
| |**Material** | The [Material](https://docs.unity3d.com/Manual/class-Material.html) used to render the text. | |
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| A default text element looks like this: |
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| ## Details |
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| Some controls (such as [Buttons](script-Button.md) and [Toggles](script-Toggle.md)) have textual descriptions built-in. For controls that have no implicit text (such as [Sliders](script-Slider.md)), you can indicate the purpose using a label created with a Text control. Text is also useful for lists of instructions, story text, conversations and legal disclaimers. |
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| The Text control offers the usual parameters for font size, style, etc, and text alignment. When the _Rich Text_ option is enabled, markup elements within the text will be treated as styling information, so you can have just a single word or short section in boldface or in a different color, say (see the page about [Rich Text](StyledText.md) for details of the markup scheme). |
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| ## Hints |
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| * See the [Effects](comp-UIEffects.md) page for how to apply a simple shadow or outline effect to the text. |
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