Maze / Library /PackageCache /com.unity.ugui@1.0.0 /Tests /Editor /Canvas /AssertionFailureOnOutputVertexCount.cs
| using NUnit.Framework; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using UnityEngine.TestTools; | |
| using UnityEditor.SceneManagement; | |
| using UnityEditor; | |
| public class AssertionFailureOnOutputVertexCount | |
| { | |
| const string scenePath = "Assets/AssertionFailureOnOutputVertexCountTestScene.unity"; | |
| [] | |
| public void AssertionFailureOnOutputVertexCountTest() | |
| { | |
| var newScene = EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Single); | |
| var canvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster)); | |
| var canvasChild = new GameObject("Canvas Child", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster)); | |
| canvasChild.transform.SetParent(canvasMaster.transform); | |
| var panel1 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image)); | |
| panel1.transform.SetParent(canvasMaster.transform); | |
| var panel2 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image)); | |
| panel2.transform.SetParent(canvasChild.transform); | |
| // Saving a scene would trigger the error case 893551 | |
| EditorSceneManager.SaveScene(newScene, scenePath); | |
| Debug.Log("Success"); | |
| LogAssert.Expect(LogType.Log, "Success"); | |
| } | |
| [] | |
| public void TearDown() | |
| { | |
| AssetDatabase.DeleteAsset(scenePath); | |
| } | |
| } | |