Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-add-node-to-graph.md
| # Add a node to a Script Graph | |
| All logic in a Script Graph starts with a node. | |
| > [!TIP] | |
| > Depending on the method you used to create your Script Graph, you might already have two Event nodes in your graph: Start and Update. For more information on these nodes, see [Events node](vs-events-reference.md). | |
| To add a node to a Script Graph: | |
| 1. [!include[with-graph-open-ff](./snippets/vs-with-graph-open-ff.md)] | |
| 2. In the fuzzy finder, enter a search term into the Search bar or select a category from the list to find related nodes. | |
| Categories have an arrow (>) at the end of their entry in the fuzzy finder. | |
| 3. Select an entry in the fuzzy finder to add that node to your Script Graph. | |
| Visual Scripting adds the node to your Script Graph at the location where you opened the fuzzy finder. | |
|  | |
| ## Next steps | |
| After you've added a node to a graph, you can add additional nodes and [connect nodes in a Script Graph](vs-creating-connections.md) to create logic for your application. | |
| You can also add a [Sticky Note](vs-sticky-notes.md) to add comments to a graph. | |