Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-attach-graph-machine.md
| # Attach a graph file to a Script Machine or State Machine | |
| To use a Script Graph or State Graph file in your project, you must attach it to a Script Machine or State Machine. | |
| A Script Machine or State Machine is a component. Components attach to GameObjects, and help define their behavior. For more information on components and GameObjects, see [Using components](https://docs.unity3d.com/2021.1/Documentation/Manual/UsingComponents.html) or [GameObjects](https://docs.unity3d.com/2021.1/Documentation/Manual/GameObjects.html) in the Unity User Manual. | |
| ## Add a Script Machine or State Machine component to a GameObject | |
| 1. [!include[open-hierarchy](./snippets/vs-open-hierarchy-window.md)] | |
| 1. In the Hierarchy window, select a GameObject where you'd like to add a Script Machine or State Machine. | |
| 2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)] | |
| 3. In the GameObject's Inspector window, select **Add Component**. | |
| The Components menu opens. | |
| 4. Do one of the following: | |
| - To add a Script Machine or State Machine, in the Components menu, go to **Visual Scripting** and select **Script Machine** or **State Machine**. | |
| - Use the search bar to find the Script Machine or State Machine component. | |
| The new Script Machine or State Machine component appears in the Inspector window for the GameObject: | |
|  | |
| ## Attach a graph file to the Script Machine or State Machine | |
| 1. In the Inspector window, locate your Script Machine or State Machine component. | |
| 1. Set the **Source** to **Graph**. | |
| 2. Do one of the following: | |
| - In the **Graph** field, select the object picker (circle icon) and choose a compatible graph file from your project. | |
| - Click and drag a file from your Project window and drop it into the **Graph** field. | |
| For more information on how to create Script or State Graphs, see [Create a new graph file](vs-create-graph.md). | |
| ## Next steps | |
| After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see [Open a graph file](vs-open-graph-edit.md). | |