Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-create-custom-node-empty.md
| # Create a new simple Custom C# node | |
| You can create a Custom C# node to run your own custom logic in a Script Graph. For more information on Custom C# nodes, see [Custom C# nodes](vs-create-custom-node.md). | |
| To create a new simple Custom C# node: | |
| 1. [!include[open-project-window](./snippets/vs-open-project-window.md)] | |
| 2. Right-click a folder in the Project window's folder list, or anywhere in the Project window's preview pane, and go to **Create** > **C# Script**. | |
| 3. Enter a name, such as `MyNode`, for the new script file. | |
| 1. Press Enter. | |
| 4. [!include[open-new-external-code](./snippets/vs-open-new-external-code.md)] | |
| 5. In your external editor, copy and paste the following code into your C# script: | |
| ```C# | |
| using Unity.VisualScripting; | |
| using UnityEngine; | |
| public class MyNode : Unit | |
| { | |
| protected override void Definition() //The method to set what our node will be doing. | |
| { | |
| } | |
| } | |
| ``` | |
| 6. [!include[save-script](./snippets/vs-save-script.md)] | |
| 1. [!include[return-unity](./snippets/vs-return-unity.md)] | |
| 7. [!include[regen-node-library](./snippets/vs-regen-node-library.md)] | |
| > [!NOTE] | |
| > If you don't regenerate your Node Library, the node won't appear in Visual Scripting's fuzzy finder. | |
| 8. [Open a Script Graph](vs-open-graph-edit.md) where you want to add your new node. | |
| 9. [!include[open-fuzzy-finder](./snippets/vs-open-fuzzy-finder.md)] | |
| 1. The node appears as `My Node` at the end of the fuzzy finder list. Select the node to add it to your graph. | |
|  | |
| ## Next steps | |
| After you create the basic start to a node and add it to Visual Scripting's fuzzy finder, [add ports](vs-create-custom-node-add-ports.md) so your node can send and receive data. | |