Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-create-graph-assign-existing-gameobject.md
| # Create and assign a graph to an existing GameObject | |
| You can use the empty graph creation flow to create a new graph file and assign it to an existing GameObject in your project. | |
|  | |
| For more information on other ways to create a graph file, see [Create a new graph file](vs-create-graph.md). | |
| ## Create a Script Graph | |
| To create a new Script Graph and assign it to an existing GameObject: | |
| 1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)] | |
| 1. In the Hierarchy window, select the GameObject where you want to assign the new graph. | |
| 2. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)] | |
| 3. Expand **Create new Script Graph**. | |
| 1. Select **on selected game object**. | |
| 4. Choose a location to save the new graph file. | |
| 1. Enter a name for the graph. | |
| 1. Select **Save**. | |
| The new graph file automatically opens in a new window. | |
|  | |
| ## Create a State Graph | |
| To create a new State Graph and assign it to an existing GameObject: | |
| 1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)] | |
| 1. In the Hierarchy window, select the GameObject where you want to assign the new graph. | |
| 2. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)] | |
| 3. Expand **Create new State Graph**. | |
| 1. Select **on selected game object**. | |
| 4. Choose a location to save the new graph file. | |
| 1. Enter a name for the graph. | |
| 1. Select **Save**. | |
| The new graph file automatically opens in a new window. | |
| ## Next steps | |
| After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md). | |