Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-nodes-events-input-system-button.md
| # On Input System Event Button node | |
| > [!NOTE] | |
| > The On Input System Event Button node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)] | |
| The On Input System Event Button node listens for a specific Input Action from a Player Input component. It doesn't send or read any other data. | |
| Use this node when you want to read user input but don't require any other data from an Input Action. | |
|  | |
| ## Fuzzy finder category | |
| The On Input System Event Button node is in the **Events** > **Input** category in the fuzzy finder. | |
| ## Inputs | |
| The On Input System Event Button [!include[nodes-inputs](./snippets/nodes-inputs.md)] | |
| [!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)] | |
| ## Controls | |
| The On Input System Event Button [!include[nodes-controls](./snippets/nodes-controls.md)] | |
| [!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)] | |
| You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector). | |
| ## Additional node settings | |
| The On Input System Event Button [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] | |
| <table> | |
| <thead> | |
| <tr> | |
| <th><strong>Name</strong></th> | |
| <th><strong>Type</strong></th> | |
| <th><strong>Description</strong></th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| [!include[nodes-coroutine](./snippets/nodes-coroutine.md)] | |
| </tbody> | |
| </table> | |
| ## Outputs | |
| The On Input System Event Button [!include[nodes-single-output](./snippets/nodes-single-output.md)] | |
| <table> | |
| <thead> | |
| <tr> | |
| <th><strong>Name</strong></th> | |
| <th><strong>Type</strong></th> | |
| <th><strong>Description</strong></th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| [!include[nodes-input-system-output-trigger-port](./snippets/input-system/nodes-input-system-output-trigger-port.md)] | |
| </tbody> | |
| </table> | |
| ## Example graph usage | |
| In the following example, an On Input System Event Button node counts how many times the user has pressed a button from the **Fire** Input Action and logs the result to the console. | |
| When a user presses a button associated with the **Fire** Input Action, Visual Scripting gets the current value of the `Count` Object variable with a Get Variable node. The Get Variable node sends `Count`'s current value to an Add Inputs node's **A** port. Then, the Float literal node sends a value of `1` to the Add Inputs node's **B** port. | |
| The On Input System Event Button node triggers the Set Variable node and assigns the value from the Add Inputs node's **Sum** port as the **New Value** of **Count**. The Set Variable node logs the value of **Count** to the console with the Debug Log node: | |
|  | |
| ## Related nodes | |
| [!include[vs-nodes-related](./snippets/nodes-related.md)] On Input System Event Button node: | |
| - [On Input System Event Float node](vs-nodes-events-input-system-float.md) | |
| - [On Input System Event Vector 2 node](vs-nodes-events-input-system-vector2.md) |