Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-nodes-events-input-system-vector2.md
| # On Input System Event Vector 2 node | |
| > [!NOTE] | |
| > The On Input System Event Vector 2 node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)] | |
| The On Input System Event Vector 2 node listens for a specific Input Action from a Player Input component. The node can output two values as a Vector 2. | |
| Use this node when you want to read input and return two values, such as a joystick or mouse position. | |
|  | |
| ## Fuzzy finder category | |
| The On Input System Event Vector 2 node is in the **Events** > **Input** category in the fuzzy finder. | |
| ## Inputs | |
| The On Input System Event Vector 2 [!include[nodes-inputs](./snippets/nodes-inputs.md)] | |
| [!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)] | |
| ## Controls | |
| The On Input System Event Vector 2 [!include[nodes-controls](./snippets/nodes-controls.md)] | |
| [!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)] | |
| You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector). | |
| ## Additional node settings | |
| The On Input System Event Vector 2 [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] | |
| <table> | |
| <thead> | |
| <tr> | |
| <th><strong>Name</strong></th> | |
| <th><strong>Type</strong></th> | |
| <th><strong>Description</strong></th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| [!include[nodes-coroutine](./snippets/nodes-coroutine.md)] | |
| </tbody> | |
| </table> | |
| ## Outputs | |
| The On Input System Event Vector 2 [!include[nodes-outputs](./snippets/nodes-outputs.md)] | |
| <table> | |
| <thead> | |
| <tr> | |
| <th><strong>Name</strong></th> | |
| <th><strong>Type</strong></th> | |
| <th><strong>Description</strong></th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| [!include[nodes-input-system-output-trigger-port](./snippets/input-system/nodes-input-system-output-trigger-port.md)] | |
| <tr> | |
| <td><strong>Vector 2 Value</strong></td> | |
| <td>Vector 2</td> | |
| <td>A Vector 2 output port. <br/>Visual Scripting uses your chosen Input Action and its configuration in your Input Actions asset to determine the Vector 2 value returned by this port. See the <a href="#example-graph-usage">Example graph usage</a> section for an example. <br/>For more information about how to configure Input Action settings and use an Input Action asset, see <a href="(https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ActionAssets.html)">Input Action Assets</a> in the Input System package documentation.</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| ## Example graph usage | |
| In the following example, an On Input System Event Vector 2 node uses the bindings assigned to the **Move** Input Action. When a user presses a button from the **Move** binding, Visual Scripting takes the Vector 2 value it receives from the Input System and sends it as an input to the Transform Set Position node's **Value** input port. The Vector 2 value changes the position of the GameObject associated with the **Target** transform. | |
|  | |
| For this example, **Move** uses the W, A, S, and D keys. The GameObject moves up in the scene when the user presses W, moves down when the user presses S, and moves left or right when the user presses A or D. | |
| ## Related nodes | |
| [!include[vs-nodes-related](./snippets/nodes-related.md)] On Input System Event Vector 2 node: | |
| - [On Input System Event Button node](vs-nodes-events-input-system-button.md) | |
| - [On Input System Event Float node](vs-nodes-events-input-system-float.md) |