Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-state-graphs-intro.md
| # Develop logic transitions with State Graphs | |
| You can use State Graphs to change behaviors of GameObjects based on specific conditions. | |
| ## Create a new state | |
| After you [create a new graph file](vs-create-graph.md) for a State Graph, you can [create states](vs-create-state.md) to tell Visual Scripting what a GameObject does, and when. | |
| ## Create a transition | |
| Use [transitions](vs-transitions.md) to tell Visual Scripting when a GameObject changes states. There's no restriction on how many transitions you can create. | |
| ## State Unit nodes | |
| You can use a [State Unit node](vs-nesting-state-unit-node.md) to nest a State Graph inside a Script Graph. |