Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /AssetsUtils /RefreshAsset.cs
| using UnityEditor.PackageManager; | |
| using Unity.PlasticSCM.Editor.AssetUtils.Processor; | |
| namespace Unity.PlasticSCM.Editor.AssetUtils | |
| { | |
| internal static class RefreshAsset | |
| { | |
| internal static void BeforeLongAssetOperation() | |
| { | |
| UnityEditor.AssetDatabase.DisallowAutoRefresh(); | |
| } | |
| internal static void AfterLongAssetOperation() | |
| { | |
| UnityEditor.AssetDatabase.AllowAutoRefresh(); | |
| UnityAssetDatabase(); | |
| // Client is an API to interact with package manager | |
| // Client.Resolve() will resolve any pending packages added or removed from the project. | |
| // https://docs.unity3d.com/ScriptReference/PackageManager.Client.html | |
| Client.Resolve(); | |
| } | |
| internal static void UnityAssetDatabase() | |
| { | |
| UnityEditor.AssetDatabase.Refresh( | |
| UnityEditor.ImportAssetOptions.Default); | |
| UnityEditor.VersionControl.Provider.ClearCache(); | |
| AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh(); | |
| } | |
| internal static void VersionControlCache() | |
| { | |
| UnityEditor.VersionControl.Provider.ClearCache(); | |
| RepaintInspector.All(); | |
| } | |
| } | |
| } |