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using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class CloseWindowIfOpened
{
internal static void Plastic()
{
if (!EditorWindow.HasOpenInstances<PlasticWindow>())
return;
PlasticWindow window = EditorWindow.
GetWindow<PlasticWindow>(null, false);
window.Close();
}
}
}