Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /UI /Progress /OperationProgressData.cs
| namespace Unity.PlasticSCM.Editor.UI.Progress | |
| { | |
| internal class OperationProgressData | |
| { | |
| internal string ProgressHeader | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mProgressHeader; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mProgressHeader = value; | |
| } | |
| } | |
| } | |
| internal string TotalProgressMessage | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mTotalProgressMessage; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mTotalProgressMessage = value; | |
| } | |
| } | |
| } | |
| internal string CurrentBlockProgressMessage | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mBlockProgressMessage; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mBlockProgressMessage = value; | |
| } | |
| } | |
| } | |
| internal double TotalProgressPercent | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mTotalProgressPercent; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mTotalProgressPercent = value; | |
| } | |
| } | |
| } | |
| internal double CurrentBlockProgressPercent | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mBlockProgressPercent; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mBlockProgressPercent = value; | |
| } | |
| } | |
| } | |
| internal bool ShowCurrentBlock | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mShowCurrentBlock; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mShowCurrentBlock = value; | |
| } | |
| } | |
| } | |
| internal bool CanCancelProgress | |
| { | |
| get | |
| { | |
| lock (mLockGuard) | |
| { | |
| return mCanCancelProgress; | |
| } | |
| } | |
| set | |
| { | |
| lock (mLockGuard) | |
| { | |
| mCanCancelProgress = value; | |
| } | |
| } | |
| } | |
| internal void ResetProgress() | |
| { | |
| lock (mLockGuard) | |
| { | |
| mProgressHeader = string.Empty; | |
| mTotalProgressMessage = string.Empty; | |
| mBlockProgressMessage = string.Empty; | |
| mTotalProgressPercent = 0; | |
| mBlockProgressPercent = 0; | |
| mShowCurrentBlock = false; | |
| mCanCancelProgress = false; | |
| } | |
| } | |
| string mProgressHeader; | |
| string mTotalProgressMessage; | |
| string mBlockProgressMessage; | |
| double mTotalProgressPercent; | |
| double mBlockProgressPercent; | |
| bool mShowCurrentBlock; | |
| bool mCanCancelProgress; | |
| object mLockGuard = new object(); | |
| } | |
| } | |