Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Editor /ControlPicker /InputControlPickerState.cs
| using System; | |
| namespace UnityEngine.InputSystem.Editor | |
| { | |
| /// <summary> | |
| /// Persistent state for <see cref="InputControlPathEditor"/>. | |
| /// </summary> | |
| /// <remarks> | |
| /// This class encapsulates the viewing state for an input control picker. | |
| /// </remarks> | |
| [] | |
| public class InputControlPickerState | |
| { | |
| internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState; | |
| internal bool manualPathEditMode | |
| { | |
| get => m_ManualPathEditMode; | |
| set => m_ManualPathEditMode = value; | |
| } | |
| [] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState(); | |
| [] private bool m_ManualPathEditMode; | |
| } | |
| } | |