Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /Samples~ /DocsExamples /Actions /SimpleActions.cs
| //------------------------------------------------------------------------------ | |
| // <auto-generated> | |
| // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator | |
| // version 1.4.3 | |
| // from Assets/Samples/DocsSamples/SimpleActions.inputactions | |
| // | |
| // Changes to this file may cause incorrect behavior and will be lost if | |
| // the code is regenerated. | |
| // </auto-generated> | |
| //------------------------------------------------------------------------------ | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.Utilities; | |
| public partial class @SimpleActions: IInputActionCollection2, IDisposable | |
| { | |
| public InputActionAsset asset { get; } | |
| public @SimpleActions() | |
| { | |
| asset = InputActionAsset.FromJson(@"{ | |
| ""name"": ""SimpleActions"", | |
| ""maps"": [ | |
| { | |
| ""name"": ""gameplay"", | |
| ""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"", | |
| ""actions"": [ | |
| { | |
| ""name"": ""move"", | |
| ""type"": ""Value"", | |
| ""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"", | |
| ""expectedControlType"": ""Vector2"", | |
| ""processors"": """", | |
| ""interactions"": """", | |
| ""initialStateCheck"": true | |
| }, | |
| { | |
| ""name"": ""jump"", | |
| ""type"": ""Button"", | |
| ""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"", | |
| ""expectedControlType"": ""Button"", | |
| ""processors"": """", | |
| ""interactions"": """", | |
| ""initialStateCheck"": false | |
| } | |
| ], | |
| ""bindings"": [ | |
| { | |
| ""name"": """", | |
| ""id"": ""2c541328-ed00-4524-817c-97599bac7de5"", | |
| ""path"": ""<Gamepad>{Player1}/leftStick"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": """", | |
| ""action"": ""move"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": false | |
| }, | |
| { | |
| ""name"": """", | |
| ""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"", | |
| ""path"": ""<Gamepad>{Player1}/buttonSouth"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": """", | |
| ""action"": ""jump"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": false | |
| } | |
| ] | |
| } | |
| ], | |
| ""controlSchemes"": [] | |
| }"); | |
| // gameplay | |
| m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true); | |
| m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true); | |
| m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true); | |
| } | |
| public void Dispose() | |
| { | |
| UnityEngine.Object.Destroy(asset); | |
| } | |
| public InputBinding? bindingMask | |
| { | |
| get => asset.bindingMask; | |
| set => asset.bindingMask = value; | |
| } | |
| public ReadOnlyArray<InputDevice>? devices | |
| { | |
| get => asset.devices; | |
| set => asset.devices = value; | |
| } | |
| public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; | |
| public bool Contains(InputAction action) | |
| { | |
| return asset.Contains(action); | |
| } | |
| public IEnumerator<InputAction> GetEnumerator() | |
| { | |
| return asset.GetEnumerator(); | |
| } | |
| IEnumerator IEnumerable.GetEnumerator() | |
| { | |
| return GetEnumerator(); | |
| } | |
| public void Enable() | |
| { | |
| asset.Enable(); | |
| } | |
| public void Disable() | |
| { | |
| asset.Disable(); | |
| } | |
| public IEnumerable<InputBinding> bindings => asset.bindings; | |
| public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) | |
| { | |
| return asset.FindAction(actionNameOrId, throwIfNotFound); | |
| } | |
| public int FindBinding(InputBinding bindingMask, out InputAction action) | |
| { | |
| return asset.FindBinding(bindingMask, out action); | |
| } | |
| // gameplay | |
| private readonly InputActionMap m_gameplay; | |
| private IGameplayActions m_GameplayActionsCallbackInterface; | |
| private readonly InputAction m_gameplay_move; | |
| private readonly InputAction m_gameplay_jump; | |
| public struct GameplayActions | |
| { | |
| private @SimpleActions m_Wrapper; | |
| public GameplayActions(@SimpleActions wrapper) { m_Wrapper = wrapper; } | |
| public InputAction @move => m_Wrapper.m_gameplay_move; | |
| public InputAction @jump => m_Wrapper.m_gameplay_jump; | |
| public InputActionMap Get() { return m_Wrapper.m_gameplay; } | |
| public void Enable() { Get().Enable(); } | |
| public void Disable() { Get().Disable(); } | |
| public bool enabled => Get().enabled; | |
| public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } | |
| public void SetCallbacks(IGameplayActions instance) | |
| { | |
| if (m_Wrapper.m_GameplayActionsCallbackInterface != null) | |
| { | |
| @move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; | |
| @move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; | |
| @move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; | |
| @jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; | |
| @jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; | |
| @jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; | |
| } | |
| m_Wrapper.m_GameplayActionsCallbackInterface = instance; | |
| if (instance != null) | |
| { | |
| @move.started += instance.OnMove; | |
| @move.performed += instance.OnMove; | |
| @move.canceled += instance.OnMove; | |
| @jump.started += instance.OnJump; | |
| @jump.performed += instance.OnJump; | |
| @jump.canceled += instance.OnJump; | |
| } | |
| } | |
| } | |
| public GameplayActions @gameplay => new GameplayActions(this); | |
| public interface IGameplayActions | |
| { | |
| void OnMove(InputAction.CallbackContext context); | |
| void OnJump(InputAction.CallbackContext context); | |
| } | |
| } | |